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@wheremyfoodat
wheremyfoodat / post.md
Last active June 3, 2024 07:44
Why having multiple emulators is good

Forenote: Most of the following is simply my point of view as an emulator developer. Various names are omitted for privacy reasons.

I usually write blog posts aimed at developers, but I'd like to make an exception just this once. For a lot of game consoles you have likely noticed that there's multiple emulators for said console. Even for more modern systems like the Nintendo 3DS, you've got several active emulators such as Citra, Mikage and Panda3DS, and some less active ones at the moment such as Corgi3DS. This has made many people in the emulation community ask "Why do emulator developers not simply collaborate"? Thus, I'd like to dedicate this post to answering this question as an emulator developer myself.

1) We actually do collaborate!

Even when we're working on different emulators, we very often collaborate and help each other. A lot of people don't know, since it usually happens ov

Compiling/installing the mesa virtio-venus-driver-(below done with new linux container)
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@stravant
stravant / GoodSignal.lua
Last active July 23, 2024 16:03
Good Roblox Signal Implementation
--------------------------------------------------------------------------------
-- Batched Yield-Safe Signal Implementation --
-- This is a Signal class which has effectively identical behavior to a --
-- normal RBXScriptSignal, with the only difference being a couple extra --
-- stack frames at the bottom of the stack trace when an error is thrown. --
-- This implementation caches runner coroutines, so the ability to yield in --
-- the signal handlers comes at minimal extra cost over a naive signal --
-- implementation that either always or never spawns a thread. --
-- --
-- API: --