Source: http://willandorla.com/will/2011/01/convert-folder-into-git-submodule/
$ git clone --no-hardlinks original-repo copied-repo
<html> | |
<body> | |
<h2>Privacy Policy</h2> | |
<p>[Individual or Company Name] built the [App Name] app as a [open source | free | freemium | ad-supported | commercial] app. This SERVICE is provided by [Individual or company name] [at no cost] and is intended | |
for use as is.</p> | |
<p>This page is used to inform website visitors regarding [my|our] policies with the collection, use, and | |
disclosure of Personal Information if anyone decided to use [my|our] Service.</p> | |
<p>If you choose to use [my|our] Service, then you agree to the collection and use of information in | |
relation with this policy. The Personal Information that [I|we] collect are used for providing and | |
improving the Service. [I|We] will not use or share your information with anyone except as described |
Source: http://willandorla.com/will/2011/01/convert-folder-into-git-submodule/
$ git clone --no-hardlinks original-repo copied-repo
//This script enables underwater effects. Attach to main camera. | |
//Define variables | |
var underwaterLevel = 7; | |
//The scene's default fog settings | |
private var defaultFog; | |
private var defaultFogColor; | |
private var defaultFogDensity; | |
private var defaultSkybox; |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class YourClass : Player | |
{ | |
[Client] | |
public void Addthing() | |
{ |
# | |
# Build configuration for Circle CI | |
# | |
general: | |
artifacts: | |
- /home/ubuntu/AndroidApp/app/build/outputs/apk/ | |
machine: | |
environment: |
# | |
# Build configuration for Circle CI | |
# | |
general: | |
artifacts: | |
- /home/ubuntu/your-app-name/app/build/outputs/apk/ | |
machine: | |
environment: |
language: android | |
android: | |
components: | |
# Uncomment the lines below if you want to | |
# use the latest revision of Android SDK Tools | |
- platform-tools | |
- tools | |
# The BuildTools version used by your project | |
- build-tools-22.0.0 |
// status bar height | |
int statusBarHeight = 0; | |
int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); | |
if (resourceId > 0) { | |
statusBarHeight = getResources().getDimensionPixelSize(resourceId); | |
} | |
// action bar height | |
int actionBarHeight = 0; | |
final TypedArray styledAttributes = getActivity().getTheme().obtainStyledAttributes( |
This example pulls together various examples of work with trees in D3.js.
The panning functionality can certainly be improved in my opinion and I would be thrilled to see better solutions contributed.
One can do all manner of housekeeping or server related calls on the drop event to manage a remote tree dataset for example.
Dragging can be performed on any node other than root (flare). Dropping can be done on any node.
Panning can either be done by dragging an empty part of the SVG around or dragging a node towards an edge.