A SceneReference
wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer
to provide safe, user-friendly scene references in scripts.
![alt text][1]
/*! | |
* html2canvas 1.0.0-alpha.12-rc2 <https://html2canvas.hertzen.com> | |
* Copyright (c) 2018 Niklas von Hertzen <https://hertzen.com> | |
* Released under MIT License | |
* Editted By William Crandell | |
*/ | |
(function webpackUniversalModuleDefinition(root, factory) { | |
if(typeof exports === 'object' && typeof module === 'object') | |
module.exports = factory(); | |
else if(typeof define === 'function' && define.amd) |
A SceneReference
wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer
to provide safe, user-friendly scene references in scripts.
![alt text][1]
// app/src/debug/java/com/akhil/sampleapp/CustomMultiDexApplication.java | |
package com.akhil.sampleapp; | |
import android.support.multidex.MultiDexApplication; | |
import com.squareup.leakcanary.AndroidExcludedRefs; | |
import com.squareup.leakcanary.LeakCanary; | |
import com.squareup.leakcanary.RefWatcher; |
<?php | |
/* | |
* Copyright 2010 Google Inc. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); you may not | |
* use this file except in compliance with the License. You may obtain a copy of | |
* the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* |
using System.Collections; | |
using System.IO; | |
using UnityEngine; | |
using UnityEngine.InputSystem; | |
public class SignatureCapture : MonoBehaviour | |
{ | |
[SerializeField] private GameObject brushPrefab; | |
[SerializeField] private float brushSize = 0.1f; | |
[SerializeField] private RenderTexture renderTexture; |