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Cygon / dealing-with-player-input.md
Last active October 26, 2017 14:44
Dealing with Player Input in Games

Dealing with Player Input in Games

Some notes on implementing player input in video games.

I've seen many games and even engines that implement player input processing in a way that makes it very hard to run unit tests on input consuming controllers and that create unnecessary dependencies from the game's movement code to whatever input library or engine is being used.

@Cygon
Cygon / gentoo-steamvr-system-report
Created June 28, 2017 09:04
A system report created by SteamVR on Gentoo Linux where SteamVR failed to connect to an HTC Vive
SteamVR System Report created Wed Jun 28 10:58:46 2017
<Report>
SteamVR Version: 1497390325
SteamVR Date: 2017-06-13
Steam: Public
Steam Branch:
Steam AppID: 250820
Tracking: No Driver
OS: Linux version 4.9.16-gentoo (root@tiamat) (gcc version 5.4.0 (Gentoo 5.4.0-r3 p1.3, pie-0.6.5) ) #3 SMP Sun Jun 18 18:36:30 CEST 2017