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if (isServer) then {
GreenReinforcements = [];
RedReinforcements = [];
addMissionEventHandler ["EntityRespawned",{
params ["_spawned"];
if (side _spawned == independent && isPlayer _spawned && !(_spawned in GreenReinforcements)) then {
GreenReinforcements pushBack _spawned;
};
if (side _spawned == east && isPlayer _spawned && !(_spawned in RedReinforcements)) then {
RedReinforcements pushBack _spawned;