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DarkSector / sqltest.py
Created June 5, 2011 12:54
SQLAlchemy test.
>>> from flask import Flask
>>> from flaskext.sqlalchemy import SQLAlchemy
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/usr/local/lib/python2.6/dist-packages/flaskext/sqlalchemy.py", line 22, in <module>
from sqlalchemy import orm
ImportError: cannot import name orm
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "index.py", line 18, in init_db
with closing(connect_db()) as db:
File "index.py", line 15, in connect_db
return sqlite3.connect(app.config['config.DATABASE'])
KeyError: 'config.DATABASE'
#imports
from __future__ import with_statement
import sqlite3
from flask import Flask, request,session, g, redirect, url_for, \
abort, render_template, flash
from contextlib import closing
import config
#initialize application
app = Flask(__name__)
#imports
DATABASE = 'pronoy.db'
USERNAME = 'admin'
PASSWORD = 'default'
SECRET_KEY = 'development key'
DEBUG = False
DATABASE = 'pronoy.db'
#initialize application
app = Flask(__name__)
def connect_db():
return sqlite3.connect(app.config['DATABASE'])
@DarkSector
DarkSector / svn.py
Created June 22, 2011 03:42
List the contents of a repository directory
import pysvn
client = pysvn.Client()
entry_list = client.ls('.')
Ogre::Entity* OgreEntity = mSceneMgr->createEntity("OgreHead","ogrehead.mesh");
mSceneMgr->GetRootSceneNode()->attachObject(OgreEntity);
Ogre::Entity OgreEnt = mSceneMgr->createEntity("Ogre","ogrehead.mesh");
Ogre::SceneNode* node = mSceneMgr->createSceneNode("Node1")
mSceneMgr->GetRootSceneNode()->addChildNode(node);
node->attachObject(OgreEnt);
//create entities
Ogre::Entity* ent1 = mSceneMgr->createEntity("Ogre1","ogrehead.mesh");
Ogre::Entity* ent2 = mSceneMgr->createEntity("Ninja1","ninja.mesh");
//create nodes
Ogre::SceneNode* childnode1 = mSceneMgr->createSceneNode("Node1");
Ogre::SceneNode* childnode2 = mSceneMgr->createSceneNode("Node2");
//attach to RSN
//create entities
Ogre::Entity* ent1 = mSceneMgr->createEntity("Ogre1","ogrehead.mesh");
Ogre::Entity* ent2 = mSceneMgr->createEntity("Ninja1","ninja.mesh");
//create nodes
Ogre::SceneNode* childnode1 = mSceneMgr->createSceneNode("Node1");
//Ogre::SceneNode* childnode2 = mSceneMgr->createSceneNode("Node2");
//attach to RSN