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'''
This python script listens for distributed notifications from iTunes of new songs playing,
works alot better then constantly polling.
'''
import Foundation
from AppKit import *
from PyObjCTools import AppHelper
class GetSongs(NSObject):
def getMySongs_(self, song):
// swap the keybindings for paste and paste_and_indent
{ "keys": ["super+v"], "command": "paste_and_indent" },
{ "keys": ["super+shift+v"], "command": "paste" }
@DomiR
DomiR / .slate
Created November 27, 2013 16:47 — forked from bsag/.slate
# My slate file
# 10-02-2013
# Basic mappings and bindings for moving screens around
# I have set up my right command key to trigger ctrl+alt+shift+cmd
# see http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#hyper for details
config defaultToCurrentScreen true
config windowHintsShowIcons true
config windowHintsIgnoreHiddenWindows false
config windowHintsSpread true
@DomiR
DomiR / appify
Created December 18, 2013 12:28 — forked from mathiasbynens/appify
#!/bin/bash
if [ "$1" = "-h" -o "$1" = "--help" -o -z "$1" ]; then cat <<EOF
appify v3.0.1 for Mac OS X - http://mths.be/appify
Creates the simplest possible Mac app from a shell script.
Appify takes a shell script as its first argument:
`basename "$0"` my-script.sh

Unfortunately, the Cisco AnyConnect client for Mac conflicts with Pow. And by "conflicts", I mean it causes a grey-screen-of-death kernel panic anytime you connect to the VPN and Pow is installed.

As an alternative, there is OpenConnect, a command-line client for Cisco's AnyConnect SSL VPN.

Here's how to get it set up on Mac OS X:

  1. OpenConnect can be installed via homebrew:

     brew update
    

brew install openconnect

Function::define = (prop, desc) ->
Object.defineProperty this.prototype, prop, desc
class GetterSetterTest
constructor: (@_obj = {}) ->
# 'obj' is defined via the prototype, the definition proxied through
# to 'Object.defineProperty' via a function called 'define' providing
# some nice syntactic sugar. Remember, the value of '@' is
# GetterSetterTest itself when used in the body of it's class definition.
//
// This sketch will print some of interesting predefined constants to Serial.
//
// For more information, look at
// http://electronics4dogs.blogspot.com/2011/01/arduino-predefined-constants.html
// helper macro
#define LINE(name,val) Serial.print(name); Serial.print("\t"); Serial.println(val);
void setup()
var ITTrackKindFile = 1;
var iTunesApp = WScript.CreateObject("iTunes.Application");
var deletedTracks = 0;
var mainLibrary = iTunesApp.LibraryPlaylist;
var tracks = mainLibrary.Tracks;
var numTracks = tracks.Count;
var i;
So you've cloned somebody's repo from github, but now you want to fork it and contribute back. Never fear!
Technically, when you fork "origin" should be your fork and "upstream" should be the project you forked; however, if you're willing to break this convention then it's easy.
* Off the top of my head *
1. Fork their repo on Github
2. In your local, add a new remote to your fork; then fetch it, and push your changes up to it
git remote add my-fork git@github...my-fork.git
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>semantic-slider</title>
<style>
.ui.slider.range input[type="range"] {
-webkit-appearance: none;
border-width: 1px;