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Alexander Bisono DrBluefall

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Table of Contents 1. THE GOAL

  1. THE COMMANDS 1. join-queue 1. For Fun (a.k.a. fun or casual) 2. For Glory! (a.k.a. glory or competitive) # THE GOAL The plan for this system is simple: create an automatic tournament system that can be used to allow teams to set up matches across servers. Usage should ideally be as simple as possible, with a few basic commands in order to use the system. Teams will start with a default Glicko2 rating of 1500, and a high variance (somewhere in the realm of 200-350). Some experimentation will need to be done with regard to how volatile rankings should be made, so calls for some form of early beta will likely be necessary (a value between 0.3 and 1.2 is suggested in the docs for glicko2). This can be facilitated through the use of Canary Blue Prismarine. (If this does happen, alpha testing will have to be moved to a new bot to accomoda

Table of Contents 1. THE GOAL

  1. THE COMMANDS 1. join-queue 1. For Fun (a.k.a. fun or casual) 2. For Glory! (a.k.a. glory or competitive) # THE GOAL The plan for this system is simple: create an automatic tournament system that can be used to allow teams to set up matches across servers. Usage should ideally be as simple as possible, with a few basic commands in order to use the system. Teams will start with a default Glicko2 rating of 1500, and a high variance (somewhere in the realm of 200-350). Some experimentation will need to be done with regard to how volatile rankings should be made, so calls for some form of early beta will likely be necessary (a value between 0.3 and 1.2 is suggested in the docs for glicko2). This can be facilitated through the use of Canary Blue Prismarine. (If this does happen, alpha testing will have to be moved to a new bot to accomoda
% Created 2020-05-27 Wed 19:27 % Intended LaTeX compiler: pdflatex \documentclass[11pt]{article} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage{graphicx} \usepackage{grffile} \usepackage{longtable} \usepackage{wrapfig} \usepackage{rotating} \usepackage[normalem]{ulem} \usepackage{amsmath} \usepackage{textcomp} \usepackage{amssymb} \usepackage{capt-of} \usepackage{hyperref} \author{Dr. Prismarine Neo Bluefall\#3305} \date{\today} \title{Prismarine Co. Competitive Testing Initiative - Automatic League System} \hypersetup{ pdfauthor={Dr. Prismarine Neo Bluefall\#3305}, pdftitle={Prismarine Co. Competitive Testing Initiative - Automatic League System}, pdfkeywords={}, pdfsubject={}, pdfcreator={Emacs 28.0.50 (Org mode 9.3.6)}, pdflang={English}} \begin{document} \maketitle \tableofcontents \section{THE GOAL:} \label{sec:orgc31dda4} The plan for this system is simple: create an automatic tournament system that can be used to allow teams to set up matches across servers. Usage should \em
@DrBluefall
DrBluefall / auto_league_wip.org
Last active May 27, 2020 23:17
A work-in-progress version of the auto league system specification for Project Prismarine.

Prismarine Co. Competitive Testing Initiative - Automatic League System #+AUTHOR: Dr. Prismarine Neo Bluefall#3305 * THE GOAL: The plan for this system is simple: create an automatic tournament system that can be used to allow teams to set up matches across servers. Usage should ideally be as simple as possible, with a few basic commands in order to use the system. Teams will start with a default Glicko2 rating of 1500, and a high variance (somewhere in the realm of 200-350). Some experimentation will need to be done with regard to how volatile rankings should be made, so calls for some form of early beta will likely be necessary (a value between 0.3 and 1.2 is suggested in the docs for glicko2). This can be facilitated through the use of Canary Blue Prismarine. (If this does happen, alpha testing will have to be moved to a new bot to accomodate.) * THE COMMANDS: All commands will recieve a fairly simple group prefix: cti (as in pr.cti foo). They will be as foll

Project Prismarine - Development Plans

Planned Features

prismarine.company

TODO: Player Profile Modification

Add some means of logging into the website and modifying a person’s profile.

Project Prismarine - Development Plans

Planned Features

prismarine.company

TODO: Player Profile Modification

Add some means of logging into the website and modifying a person’s profile.

hello.asm:11: error: symbol `strlen_nulterm' undefined
hello.asm:25: error: label `strlen' changed during code generation [-w+error=label-redef-late]
hello.asm:29: error: label `nextchar' changed during code generation [-w+error=label-redef-late]
hello.asm:36: error: label `done' changed during code generation [-w+error=label-redef-late]
-- Downloading/updating cpr
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/prismarine/Projects/Rolerbot/out/cpr-download
Scanning dependencies of target cpr-download
[ 11%] Skipping update step for 'cpr-download'
[ 22%] No configure step for 'cpr-download'
[ 33%] No build step for 'cpr-download'
[ 44%] No install step for 'cpr-download'
[ 55%] No test step for 'cpr-download'
-- Downloading/updating cpr
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/prismarine/Projects/Rolerbot/out/cpr-download
Scanning dependencies of target cpr-download
[ 11%] Skipping update step for 'cpr-download'
[ 22%] No configure step for 'cpr-download'
[ 33%] No build step for 'cpr-download'
[ 44%] No install step for 'cpr-download'
[ 55%] No test step for 'cpr-download'
section .data
text db "The answer to life, the universe and everything is 42", 0x0A
section .text
global _start
_start:
mov r8, text ;; copy text into scratch register
mov r9, r8 ;; load same text into second scratch register