I hereby claim:
- I am drakiaxyz on github.
- I am drakia (https://keybase.io/drakia) on keybase.
- I have a public key ASBfKKCxfe6xTJg-k_2IXrL5PgrIhFnzPjuwKQa7JaLa3Qo
To claim this, I am signing this object:
<?php | |
if (!isset($_REQUEST['asm'])) { | |
echo "Stack Machine Assembler<br/>"; | |
echo "<form method=\"post\">"; | |
echo "<textarea name=\"asm\" rows=\"30\" cols=\"100\"></textarea><br>"; | |
echo "<input type=\"submit\" value=\"Assemble\">"; | |
echo "</form>"; | |
} else { | |
$lines = explode("\n", $_REQUEST['asm']); | |
if (count($lines) == 0) { |
<?php | |
class StackMachine { | |
public $PC; | |
public $SP; | |
public $IR; | |
public $SIR; | |
public $fault; | |
public $halt; | |
public $MEM; | |
public $step = 0; |
--------------------------- | |
DirectX Error | |
--------------------------- | |
DirectX function "device->CreateTexture2D( &texDesc, desc.subResourceCount != 0 ? reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(desc.subResourceData) : 0, &texture->m_texture2d)" failed with E_INVALIDARG ("An invalid parameter was passed to the returning function."). GPU: "AMD Radeon HD 7900 Series", Driver: 13.6 (13.101-130604a-158071E-ATI) | |
--------------------------- | |
OK | |
--------------------------- |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <openssl/aes.h> | |
void chartohex(unsigned char* input, unsigned char* output) | |
{ | |
char tmp[3]; | |
memset(tmp, 0, 3); |
{ | |
"entries": [ | |
{ | |
"name": "Decrypt9WIP by d0k3 (Latest Commit)", | |
"url": "https://d0k3.secretalgorithm.com/Decrypt9WIP/latest.zip", | |
"inzip": "Decrypt9WIP.firm", | |
"path": "/luma/payloads/Decrypt9WIP.firm" | |
}, | |
{ | |
"name": "GodMode9 byd0k3 (Latest Commit)", |
I hereby claim:
To claim this, I am signing this object:
.DefaultTheme { | |
--background-color: #000000; | |
--key-action-button-glyph-color: #b8bcbf; | |
--key-focused-action-button-left-color: #0e141b; | |
--key-focused-action-button-right-color: #0e141b; | |
--key-color: rgb(0, 0, 0); | |
--key-background-color: rgb(238, 234, 1); | |
--key-shift-label-color: #5c5c5c; | |
--key-focused-shift-label-color: #000000; | |
--key-focused-color: #ffffff; |
.DefaultTheme { | |
--background-color: #000000; | |
--key-action-button-glyph-color: #b8bcbf; | |
--key-focused-action-button-left-color: #000000; | |
--key-focused-action-button-right-color: #000000; | |
--key-color: #ffffff; | |
--key-background-color: #181818; | |
--key-shift-label-color: #ffffff; | |
--key-focused-shift-label-color: #000000; | |
--key-focused-color: #000000; |
bigmap consists of the following assets: | |
level4 (Assets/Content/Locations/Custom/custom_AI.unity) | |
level5 (Assets/Content/Locations/Custom/custom_multiScene.unity) | |
level6 (Assets/Content/Locations/Custom/custom_AZS.unity) | |
level7 (Assets/Content/Locations/Custom/custom_AZS_old.unity) | |
level8 (Assets/Content/Locations/Custom/custom_DesignStuff.unity) | |
level9 (Assets/Content/Locations/Custom/custom_Garage.unity) | |
level10 (Assets/Content/Locations/Custom/custom_Obshezhitie.unity) | |
level11 (Assets/Content/Locations/Custom/custom_Obshezhitie_1_indoor.unity) | |
level12 (Assets/Content/Locations/Custom/custom_Obshezhitie_2_indoor.unity) |
General steps to extract a map and load it into Unity: | |
------------------------ | |
1) Use AssetRipper to extract all level files for the target map (Select all associated files in Explorer, and drag into AssetRipper, all at once) | |
2) Move the files from the "level###/ExportedProject" folder to wherever you want your project to live, you can delete the "level###" folder (I tend to move the files from ExportedProject into "D:\TarkovMaps\Customs\" for Customs example) | |
3) Delete "AnimationClip", "AudioClip", "OcclusionCullingData", "Plugins", "Scripts" and "VideoClip" folders from the Assets folder | |
4) In UnityHub, select the dropdown beside "Open" and choose "Add Project from Disk", select the folder containing your level files | |
5) Click the folder in your project list, and wait for Unity to import the map assets (This takes a while) | |
6) Select all of the scenes from the "Scenes" folder in the Project panel, and drag them into the Hierarchy panel (This step will take a while) | |
Getting terrain and objects to show if the |