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@DreadBoy
DreadBoy / flex-in-columns.markdown
Created December 17, 2018 09:06
Flex in columns
@DreadBoy
DreadBoy / crashlog.txt
Created March 1, 2018 06:07
Solar tower crash
[06:53:53] [main/ERROR] [FML]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Text@5e8a4e10:
java.lang.NullPointerException: null
at ferro2000.immersivetech.common.blocks.BlockITMultiblock.getPickBlock(BlockITMultiblock.java:64) ~[BlockITMultiblock.class:?]
at mcjty.theoneprobe.rendering.OverlayRenderer.requestBlockInfo(OverlayRenderer.java:326) ~[OverlayRenderer.class:?]
at mcjty.theoneprobe.rendering.OverlayRenderer.renderHUDBlock(OverlayRenderer.java:252) ~[OverlayRenderer.class:?]
at mcjty.theoneprobe.rendering.OverlayRenderer.renderHUD(OverlayRenderer.java:117) ~[OverlayRenderer.class:?]
at mcjty.theoneprobe.proxy.ClientProxy.renderGameOverlayEvent(ClientProxy.java:124) ~[ClientProxy.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_748_ClientProxy_renderGameOverlayEvent_Pre.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
@DreadBoy
DreadBoy / FTBLib.md
Last active August 26, 2016 16:14 — forked from LatvianModder/FTBLib.md
FTB Mod Commands

Commands

/reload [client] - Reloads server and optionally client
/reload_client - Reloads client only

/ftb_mode set <mode> - Sets current mode
/ftb_mode get - Prints current mode
/ftb_mode list - Prints all available modes

/edit_config [group] [entry] [value] - Opens config Gui, if only 1st argument is given

---- Minecraft Crash Report ----
// I feel sad now :(
Time: 24.6.2016 23:00
Description: Exception in server tick loop
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/GuiScreenEvent$PotionShiftEvent
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:179)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:555)
at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:91)
@DreadBoy
DreadBoy / Graph.cs
Created May 15, 2016 08:03
Graph implementation in Unity
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
[Serializable]
public class Graph : ScriptableObject
{
[SerializeField]