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View Controller.ts
interface ControllerArgs {
contextName?: string;
storeListening: boolean;
eventBusEnabled: false | "methods";
}
const defaultControllerArgs: ControllerArgs = {
storeListening:true,
eventBusEnabled:false,
};
View logs.lua
logs = {}
function logs.mutePlayer(id,name,usgn,steam,duration,toggle)
-- open save file
local fileUSGN = io.open(directory.."users/"..usgn..".txt")
local fileSTEAM = io.open(directory.."users/"..steam..".txt")
-- read save file contents (deserialize) and parse its contents into a table
local tbl_saved_data = {}
if fileUSGN then
View TestScreen.java
public class TestScreen extends BaseContainerScreen<TestContainer> {
public TestScreen(Text name, TestContainer linkedContainer, PlayerEntity player) {
super(name, linkedContainer, player);
WInterface screen = getInterface().setTheme("spinnery:dark");
// *** PANEL ***
WPanel mainPanel = screen.createChild(WPanel.class, WPosition.of(screen, 0, 32), WSize.of(170, 170))
.setOnAlign(WWidget::centerX);
mainPanel.centerX();
View default.theme.json5
{
id: "spinnery:default",
name: "Default Theme",
description: "Default Spinnery theme for a Vanilla-like experience",
vars: {
bevel_dark: 0xff373737,
bevel_light: 0xffffffff,
bg_panel: 0xffc6c6c6,
bg_interactable: 0xff8b8b8b
},
View BackpackInventory.java
public class BackpackInventory extends BasicInventory implements INbtSerializable<CompoundTag> {
private final ItemStack backpackStack;
private final PlayerInventory playerInventory;
private final int stackSlot;
public BackpackInventory(ItemStack backpackStack, int size, PlayerInventory playerInventory, int stackSlot) {
super(size);
this.backpackStack = backpackStack;
this.playerInventory = playerInventory;
this.stackSlot = stackSlot;
@Eng1N33R
Eng1N33R / shmem-ffi.lua
Created Jan 13, 2020
lua-shmem implementation using LuaJIT FFI
View shmem-ffi.lua
local ffi = require("ffi")
ffi.cdef([[
typedef size_t off_t;
void *mmap(void *addr, size_t length, int prot, int flags, int fd, off_t offset);
int munmap(void *addr, size_t length);
]])
local MAP_SHARED = 1
local MAP_ANONYMOUS = 32
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