I hereby claim:
- I am ErikHellman on github.
- I am erikhellman (https://keybase.io/erikhellman) on keybase.
- I have a public key whose fingerprint is D0CC 217D A17A 94D5 FDD4 BC03 6765 F7D5 70C3 E561
To claim this, I am signing this object:
[ | |
{id: 1, name: "Erik", hometown: "Stockholm"}, | |
{id: 2, name: "Anna", hometown: "Malmö"}, | |
{id: 3, name: "Per", hometown: "Göteborg"}, | |
{id: 4, name: "Lisa", hometown: "Umeå"}, | |
{id: 5, name: "Johan", hometown: "Falun"}, | |
] |
public class VisualizationRenderer implements GLSurfaceView.Renderer { | |
private static final int FLOAT_SIZE_BYTES = Float.SIZE / Byte.SIZE; | |
private final FloatBuffer mRectData; | |
private final Context mContext; | |
private String mVertexShader; | |
private String mFragmentShader; | |
public VisualizationRenderer(Context context) { | |
mContext = context; |
I hereby claim:
To claim this, I am signing this object:
Ever feel like all you do is waiting for the builds to complete in Android Studio all day? Me too. Fortunately, there are a number of improvements you can do to speed things up. Some of these are still experimental and could be unsafe, but it is probably worth a try in case you’re suffering from long build times. I’ve seen project go down to 2.5 seconds when building after small code changes using the stuff I describe below. Hope it works for you as well.
Android uses Gradle for building. The default version of Gradle at the time of writing is 2.2. The latest version is 2.4 and has a huge performance boost over previous versions. In order to make your Android project use this version, add the following at the end of your root build.grade
script.
task wrapper(type: Wrapper) {
gradleVersion = '2.4'
}
public final class RxGattWrapper { | |
private SerializedSubject<BluetoothGattEvent, BluetoothGattEvent> eventSubject = new SerializedSubject<>(PublishSubject.<BluetoothGattEvent>create()); | |
private BluetoothDevice bluetoothDevice; | |
private BluetoothGatt bluetoothGatt; | |
public RxGattWrapper(BluetoothDevice bluetoothDevice) { | |
this.bluetoothDevice = bluetoothDevice; | |
} | |
public void connect(Context context) { |
#extension GL_OES_EGL_image_external : require | |
precision mediump float; | |
varying vec2 vTextureCoord; | |
uniform samplerExternalOES sTexture; | |
uniform float uResS; | |
uniform float uResT; | |
void main() { | |
vec3 irgb = texture2D(sTexture, vTextureCoord).rgb; | |
float ResS = uResS; |
public class MainActivity extends AppCompatActivity { | |
private static final int MSG_LONG_RUNNING_OPERATION = 101; | |
private static final int MSG_UPDATE_UI = 102; | |
private static final long THRITY_SECONDS = 30000; | |
private Handler bgHandler; | |
private Handler uiHandler; | |
private Handler.Callback callback; | |
private boolean doAgain = false; |
Verifying that "erikhellman.id" is my Blockstack ID. https://onename.com/erikhellman |
package se.hellsoft.twig | |
import android.util.Log | |
import se.hellsoft.kotlinhacks.BuildConfig | |
/** | |
* Verbose logging. Will be stripped from release builds. | |
*/ | |
inline fun <reified T> T.logv(error: Throwable? = null, m: () -> String) { | |
if (BuildConfig.DEBUG) { |
fun launchBackgroundJob(job: () -> Unit) { | |
thread { job() } | |
} |