People look at reviews and show ratings for show recommendation
Rating is 1 dimensional
People who like one highly ranked show
May not like another highly ranked show
Some people like watching lowly ranked shows
Not all shows are good because of their
Story-Character-Art-Music combination
Then
Why not
Get users to share what they expect
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Component: ARM Compiler 5.06 update 6 (build 750) Tool: armlink [4d35ed] | |
============================================================================== | |
Section Cross References | |
startup_stm32f103xb.o(RESET) refers to startup_stm32f103xb.o(STACK) for __initial_sp | |
startup_stm32f103xb.o(RESET) refers to startup_stm32f103xb.o(.text) for Reset_Handler | |
startup_stm32f103xb.o(RESET) refers to stm32f1xx_it.o(i.NMI_Handler) for NMI_Handler | |
startup_stm32f103xb.o(RESET) refers to stm32f1xx_it.o(i.HardFault_Handler) for HardFault_Handler |
Grid of buttons
That can light up
Behaving like a finite state machine
But obfuscate the state machine logic
In a large neural network
Just for fun
And get the player
To get all buttons lit up
And have lots of fun designing
The CSS and animations
- Selection has a cursor
- Selection has an origin
- Selection, when dragging, can snap to certain points to select various granularity, such as whole words, whole sentences, etc.
- Granularity can be specified by a custom getSnapPoints function or something similar.
- Or infer granularity from single/double/triple click?
- Preset getSnapPoints functions for common mediums such as text can be provided
- Selection starts off without snapping, and snapping is only activated once it passes the first snap point.
- Granularity can be specified by a custom getSnapPoints function or something similar.
- Dragging the selection backwards could still snap, but if the backward motion is slow enough, the selection snapping will be disabled until selection is dragged to the right past a snapping point.
- When snapping is activated, both the cursor and origin is snapped in opposite directions to extend the selection. Is this a desired user feature?
- When selection cursor is brought back close to the origin, between the origin and the first snapping point, then snapping is disabled for that d
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
environment_genome.from_flattened({ | |
'water_genes': [ | |
{ | |
'amount': 2.58712292237539, | |
'smell_signature': [-0.28899390479502074, -0.00830629590648524, 0.09767028130163857, -0.05182467021560022, 0.7185100142896303] | |
}, | |
{ | |
'amount': 1.439923830198761, | |
'smell_signature': [ 0.38302337370748285, -0.617770547361407, 0.8557760937332404, -0.7526113883887016, -0.34273501187112054] | |
} |
Ideally we want the following behaviour:
- Feel the inertia of the hammer
- Feel the "bump" as the action mechanism reaches the escapement stage
- Re-engage above the escapement stage without a full reset
- The keys should feel lighter when the damper pedal is pressed
- Key should have an appropriately large radius of rotation as it is pressed so that the effective "weight" is roughly uniform regardless where the key is pressed from.
Essential components:
Tokens | From below | From horizontal | From above | To below | To horizontal | To above |
---|---|---|---|---|---|---|
+ |
Yes ✔️ | Yes ✔️ | Yes ✔️ | Yes ✔️ | Yes ✔️ | Yes ✔️ |
< |
No ❌ | Yes ✔️ | No ❌ | Yes ✔️ | Yes ✔️ | Yes ✔️ |
> |
Yes ✔️ | Yes ✔️ | Yes ✔️ | No ❌ | Yes ✔️ | No ❌ |
.,_ |
Yes ✔️ | Yes ✔️ | No ❌ | Yes ✔️ | Yes ✔️ | No ❌ |
'`^* |
No ❌ | Yes :hea |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/home/ernwong/anaconda3/envs/NL2code/bin/python /home/ernwong/Downloads/Software/PyCharm/pycharm-professional-2020.1.1/pycharm-2020.1.1/plugins/python/helpers/pydev/pydevconsole.py --mode=client --port=44163 | |
import sys; print('Python %s on %s' % (sys.version, sys.platform)) | |
sys.path.extend(['/home/ernwong/uni/se700/part4project/NL2code']) | |
PyDev console: starting. | |
Python 2.7.17 |Anaconda, Inc.| (default, Oct 21 2019, 19:04:46) | |
[GCC 7.3.0] on linux2 | |
>>> runfile('/home/ernwong/uni/se700/part4project/cpp_parser.py', wdir='/home/ernwong/uni/se700/part4project') |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/home/ernwong/anaconda3/envs/NL2code/bin/python /home/ernwong/Downloads/Software/PyCharm/pycharm-professional-2020.1.1/pycharm-2020.1.1/plugins/python/helpers/pydev/pydevconsole.py --mode=client --port=35069 | |
import sys; print('Python %s on %s' % (sys.version, sys.platform)) | |
sys.path.extend(['/home/ernwong/uni/se700/part4project/NL2code']) | |
PyDev console: starting. | |
Python 2.7.17 |Anaconda, Inc.| (default, Oct 21 2019, 19:04:46) | |
[GCC 7.3.0] on linux2 | |
>>> import os |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
7282 | |
Pass 2 - terminal vocab - #7283 | |
Pass 2 - terminal vocab - #7284 | |
Pass 2 - terminal vocab - #7285 | |
Pass 2 - terminal vocab - #7286 | |
Pass 2 - terminal vocab - #7287 | |
Pass 2 - terminal vocab - #7288 | |
Pass 2 - terminal vocab - #7289 | |
Pass 2 - terminal vocab - #7290 | |
Pass 2 - terminal vocab - #7291 |