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import { Texture, ImageLoader, DefaultLoadingManager, RGBAFormat, RGBFormat } from 'three';
function TextureAtlasLoader(manager) {
this.manager = manager || DefaultLoadingManager;
}
Object.assign(TextureAtlasLoader.prototype, {
crossOrigin: "Anonymous",
tileWidth: 16,
tileHeight: 16,
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FadedWeiss / WebGL-WebGPU-frameworks-libraries.md
Created August 6, 2020 14:29 — forked from dmnsgn/WebGL-WebGPU-frameworks-libraries.md
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
  • ClayGL: A WebGL graphic library