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using System; | |
using System.Collections.Generic; | |
using System.Xml.Linq; | |
using Microsoft.VisualStudio.TestTools.UnitTesting; | |
namespace DotSettingsConverter | |
{ | |
[TestClass] | |
public class DotSettingsConverterTest | |
{ |
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##################################################################################################### | |
# 2019-01-15 Initial Creation | |
# 2019-04-01 Added ReSharper Settings | |
# 2019-05-16 Naming Rules Work With ReSharper | |
# 2019-07-09 Constant and Static Readonly Naming Rules | |
# 2022-09-16 New Settings for Visual Studio 2022 | |
##################################################################################################### | |
# Based off of generic config from https://github.com/RehanSaeed/EditorConfig | |
# License MIT - https://github.com/RehanSaeed/EditorConfig/blob/master/LICENSE | |
# |
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using UnityEngine; | |
using System.Collections; | |
public class FlyCamera : MonoBehaviour { | |
/* | |
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
Converted to C# 27-02-13 - no credit wanted. | |
Simple flycam I made, since I couldn't find any others made public. | |
Made simple to use (drag and drop, done) for regular keyboard layout |
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using Microsoft.Xna.Framework; | |
using ZoomEngine.Animation; | |
namespace Game | |
{ | |
public class Camera | |
{ | |
private ClockManager _clockManager; | |
// position of the camera |
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