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jfranmora / DebugDrawGameObjectMesh.cs
Last active February 21, 2017 13:23
Debug meshes
using UnityEngine;
public class DebugDrawGameObjectMesh : MonoBehaviour
{
[Header("Configuration")]
[Space]
public bool drawWireMesh = true;
public Color wireColor = new Color(0, 0, 0, .8f);