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@derEremit
derEremit / gource-multiple-repositories.sh
Created November 8, 2011 14:58 — forked from anonymous/gource-multiple-repositories.sh
Generates gource video out of multiple repositories.
#!/usr/bin/env bash
# Generates gource video (h.264) out of multiple repositories.
# Pass the repositories in command line arguments.
# Example:
# <this.sh> /path/to/repo1 /path/to/repo2
RESOLUTION="1600x1080"
outfile="gource.mp4"
i=0
@okapies
okapies / Id.scala
Created May 27, 2012 15:02
How to implement case class manually. (for Scala 2.9.2 final)
import scala.runtime.ScalaRunTime
/**
* A sample code to implement a customized case class manually (for Scala 2.9.2 final).
*
* Id has two properties: name and displayName. 'displayName' has default value that
* is same value as 'name'.
*/
class Id private ( // make primary constructor not to be accessible. (standard case class can do)
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active May 23, 2024 18:01
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@rxaviers
rxaviers / gist:7360908
Last active May 24, 2024 07:00
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@jedfoster
jedfoster / SassMeister-input.scss
Last active March 1, 2024 10:29
JavaScript version of Sass' mix() function
// ----
// Sass (v3.3.0.rc.1)
// Compass (v0.13.alpha.10)
// ----
body {
width: 100%;
height: 10em;
background: mix(#ff0000, #0000bb, 75);
}
# How to install `ipkg` on a Synology DS214
After a couple of days of trying to get `ipkg` woking on my DS214 I found [this article](https://github.com/trepmag/ds213j-optware-bootstrap) by [trepmag](https://github.com/trepmag). It is written for the DS213j, but it’s been working for me and [others](https://github.com/alberthild) for the DS214 too.
I have done some minor changed to clarify some things, but if you are a Linux guy (unlike me) my changes might be of no use to you.
## Guide
@viktorklang
viktorklang / Future-retry.scala
Last active July 23, 2023 23:48
Asynchronous retry for Future in Scala
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext
import scala.concurrent.Future
import akka.pattern.after
import akka.actor.Scheduler
/**
* Given an operation that produces a T, returns a Future containing the result of T, unless an exception is thrown,
* in which case the operation will be retried after _delay_ time, if there are more possible retries, which is configured through
* the _retries_ parameter. If the operation does not succeed and there is no retries left, the resulting Future will contain the last failure.
@zsup
zsup / ddd.md
Last active May 13, 2024 09:29
Documentation-Driven Development (DDD)

Documentation-Driven Development

The philosophy behind Documentation-Driven Development is a simple: from the perspective of a user, if a feature is not documented, then it doesn't exist, and if a feature is documented incorrectly, then it's broken.

  • Document the feature first. Figure out how you're going to describe the feature to users; if it's not documented, it doesn't exist. Documentation is the best way to define a feature in a user's eyes.
  • Whenever possible, documentation should be reviewed by users (community or Spark Elite) before any development begins.
  • Once documentation has been written, development should commence, and test-driven development is preferred.
  • Unit tests should be written that test the features as described by the documentation. If the functionality ever comes out of alignment with the documentation, tests should fail.
  • When a feature is being modified, it should be modified documentation-first.
  • When documentation is modified, so should be the tests.