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  | #-*- coding: utf-8 -*- | |
| import discord | |
| import regex | |
| import requests | |
| import gc | |
| import os | |
| import random | |
| import asyncio | |
| import emoji | 
  
    
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  | var description = new DetourDescription() | |
| { | |
| Type = typeof(ClusteredRendering), | |
| MethodName = nameof(ClusteredRendering.CollectCommands), | |
| ReturnType = typeof(void), | |
| ArgTypes = new Type[] { typeof(CommandBuffer) }, | |
| IsGeneric = false | |
| }; | |
| Detour.TryCreate(description, Detour_Run, out _Original, out _Detour); | 
  
    
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  | <Project InitialTargets="ValidateGamePath"> | |
| <Import Project="$(MSBuildThisFileDirectory)\GameFolder.props" Condition="Exists('$(MSBuildThisFileDirectory)\GameFolder.props')" /> | |
| <Target Name="ValidateGamePath"> | |
| <Error Text="The GameFolder property must be set to the GTFO game folder." Condition="'$(GameFolder)' == '' or !Exists('$(GameFolder)')" /> | |
| </Target> | |
| <PropertyGroup> | |
| <BIELibsFolder>$(GameFolder)\BepInEx\core</BIELibsFolder> | |
| <CorLibsFolder>$(GameFolder)\dotnet\corlib</CorLibsFolder> |