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ForeverZer0 / RemoveGitSubModule.md
Last active February 18, 2020 13:22
Completely remove/delete git submodule from project

Completely Remove Git Sub-Module

Two different methods to automate the process of removing a submodule from a git repo with a single command. Adapted from here.

NOTE: A commit is made during removal, so it is best to commit any other changes prior to executing the command.

Using as a script in your PATH (filename will be name of command)

  • Create a new file anywhere in your shell's search paths (i.e. ~/.local/bin)
  • Copy the following
@ForeverZer0
ForeverZer0 / ConvertFileToResource.md
Created February 17, 2020 00:55
Converts any file to C char array to embed as resource.

Convert any file to formatted string of hex characters

#!/usr/bin/bash
hexdump -v -e '16/1 "_x%02X" "\n"' $1 | sed 's/_/\\/g; s/\\x  //g; s/.*/    "&"/'

The output can then be copied and assigned to a const char * in a header/source file and referenced as a normal string.

@ForeverZer0
ForeverZer0 / exportsym.rb
Created February 17, 2020 03:15
Export formatted list of symbols defined in a C/C++ library
#!/usr/bin/env ruby
#==============================================================================
#
# Searches for a library either local or on the system and prints out a sorted
# list of all exported symbols found within it. (UNIX-like systems only)
#
# Useful for creating a wrapper/bindings for a C/C++ library.
#
# Example: exportsym tar
@ForeverZer0
ForeverZer0 / main.c
Created February 25, 2020 16:48
Prime number generator
#include <stdio.h>
#include <getopt.h>
#include <string.h>
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
static struct option prime_opts[] =
{
{"count", required_argument, NULL, 'c'},
@ForeverZer0
ForeverZer0 / hue-shift.frag
Created March 1, 2020 21:29
Simple and efficient hue-shift function for a GLSL fragment shader.
/**
* @brief Applies a hue-shift in a GLSL fragment shader.
*
* @param color The color of the fragment to shift.
* @param hue The amount of hue-shift to apply, in radians. Use GLSL radians function to convert from degrees if needed.
*
* @return The hue-shifted fragment color.
*/
vec3 hueShift(vec3 color, float hue) {
const vec3 k = vec3(0.57735, 0.57735, 0.57735);
#!/usr/bin/env ruby
require 'tty-prompt'
require 'fileutils'
@prompt = TTY::Prompt.new
def find_product(name)
paths = []
Dir.entries(Dir.home).each do |entry|
@ForeverZer0
ForeverZer0 / RectPacker.cs
Created April 4, 2020 01:03
High-efficiency bin-packer implementation for 2D rectangles.
using System.Drawing;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
namespace MyNamespace
{
/// <summary>
/// Represents a rectangular box shape.
/// </summary>
@ForeverZer0
ForeverZer0 / SphereMesh.cs
Last active May 3, 2020 22:17
Various mesh generation techniques for spheres.
/*
* MIT License
*
* Copyright (c) 2020 Eric Freed
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
@ForeverZer0
ForeverZer0 / MeshLoader.cs
Created May 4, 2020 03:03
Simplified loader for creating a mesh from Wavefront OBJ (*.obj) format.
/*
* MIT License
*
* Copyright (c) 2020 Eric Freed
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
@ForeverZer0
ForeverZer0 / GL.Delegates.cs
Created May 10, 2020 09:03
Generated C# bindings for OpenGL 3.3 (Core Profile)
using System;
using System.Runtime.InteropServices;
using System.Security;
// ReSharper disable InconsistentNaming
// ReSharper disable IdentifierTypo
namespace OpenGL
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]