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#include <cstdint> | |
#include <cstdlib> | |
#include <cstdio> | |
#include <cstring> | |
int main(int argc, char* argv[]) | |
{ | |
char* inputFilename = argv[1]; | |
char* outputFilename = argv[2]; | |
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/* | |
AMO model file format, used in Resident Evil Outbreak and Resident Evil Outbreak File 2. | |
Reversed by Fothsid. | |
*/ | |
namespace AMO | |
{ | |
namespace ChunkType | |
{ | |
enum |
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// | |
// Resident Evil Outbreak .NBD pattern file for ImHex | |
// Made by Fothsid. | |
// | |
// WARNING: Doesn't work for the majority of EFxx.NBD files, | |
// as those have incorrect subchunk/data count values. | |
// Seems like the game relies solely on the chunk size | |
// when parsing the models. | |
// Wasn't tested with room models, but theoretically should work just fine. | |
// |