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// parseTileLevel at the beginning
// genPath kinda often
// orient frequently
function parseTileLevel() {
// put this in a more central place?
// parse tile level into graph
graph = new Graph();
final lvl = CharVars.get().tileLevel;
@bwkam
bwkam / expl.md
Created April 10, 2024 23:05
editor

Scene Browser

"Add" button

  • Unlike Godot and others, Flixel has no concept of "nodes", just FlxSprites and stuff, so this will open up a window with all available flixel things that one can insert to the scene. If I pick a FlxSprite, what the engine could do is instantiate a FlxSprite in the current scene class (is tracked), and finally appear in the scene viewer.
  • And what happens behind the scenes when an object is added? Well, macros could come powerful here, but I don't think it's neccessary. If you add