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using System;
using System.Globalization;
namespace MODULE_01
{
internal class Program
{
static void Main(string[] args)
{
//A ------------------------------
using System;
namespace Program
{
internal class Program
{
static void Main(string[] args)
{
Random random = new Random();
int minArraySize = 10;
using System;
using System.Text;
namespace Program
{
internal class Program
{
static void Main(string[] args)
{
Game game = new Game();
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
public class Bird : MonoBehaviour
{
[SerializeField] private Vector3 _forceOnlyUp;
[SerializeField] private Vector3 _forceLeft;
[SerializeField] private Vector3 _forceRight;