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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor.Experimental.GraphView; | |
using UnityEngine; | |
public class Bird : MonoBehaviour | |
{ | |
[SerializeField] private Vector3 _forceOnlyUp; | |
[SerializeField] private Vector3 _forceLeft; | |
[SerializeField] private Vector3 _forceRight; |
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using System; | |
using System.Text; | |
namespace Program | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Game game = new Game(); |
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using System; | |
namespace Program | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Random random = new Random(); | |
int minArraySize = 10; |
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using System; | |
using System.Globalization; | |
namespace MODULE_01 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
//A ------------------------------ |