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@adamjspooner
adamjspooner / _config.yml
Created May 24, 2011 06:08
A Jekyll plugin to convert .styl to .css.
stylus:
compress: true
path: ./path/to/styl
@soheilhy
soheilhy / nginxproxy.md
Last active October 23, 2024 08:19
How to proxy web apps using nginx?

Virtual Hosts on nginx (CSC309)

When hosting our web applications, we often have one public IP address (i.e., an IP address visible to the outside world) using which we want to host multiple web apps. For example, one may wants to host three different web apps respectively for example1.com, example2.com, and example1.com/images on the same machine using a single IP address.

How can we do that? Well, the good news is Internet browsers

@sebmarkbage
sebmarkbage / Enhance.js
Last active July 31, 2024 18:33
Higher-order Components
import { Component } from "React";
export var Enhance = ComposedComponent => class extends Component {
constructor() {
this.state = { data: null };
}
componentDidMount() {
this.setState({ data: 'Hello' });
}
render() {
@cobalamin
cobalamin / HaskellVsElm.md
Last active April 2, 2022 09:19
Elm (0.17) syntax and functionality differences for Haskell programmers
  • Types are declared with : and not ::, and the consing operator conversely is :: instead of :
  • No where clauses, only let/in
  • The standard style is different, check http://elm-lang.org/docs/style-guide for reference
  • Multiline strings are a thing with """
  • Haskell's data corresponds to type in Elm, and also, Haskell's type corresponds to Elm's type alias
  • ($) is (<|), but you don't use it all that much – Elm people like the flipped operator (|>) which lets you build something that reads like a pipeline
  • Related: Backticks will likely die soon in favour of functions that have an argument order that lends itself to pipelining with (|>)
  • Also, (.) is (<<), and a flipped version (>>) exists, but I don't see it used that much either
  • (&gt;&gt;=) is not an available operator and would not be polymorphic (no typeclasses, see below), and is instead commonly named SomeType.andThen – e.g. Maybe.andThen : Maybe a -&gt; (a -&gt; Maybe b) -&gt; Maybe b
@natsupy
natsupy / TextureTools.cs
Last active November 8, 2023 03:59
Crop and resize texture in unity editor! Open it: Press F1
using System.Collections.Generic;
using System.IO;
using System.Collections;
using UnityEditor;
using UnityEngine;
using System;
using System.Threading;
public class Utilities : EditorWindow
{
@munificent
munificent / generate.c
Last active September 15, 2024 03:16
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@rawdatalab
rawdatalab / stillalive.rc
Created April 11, 2019 17:42
STILL ALIVE as a Bash script with beep (didn't create, just sharing)
# Let 'em know that we're Still Alive
# http://pastebin.com/f72f8f72d (no longer valid)
#!/bin/bash
echo -n "This "
beep -f 784 -l 200
echo -n "was "
beep -f 740 -l 200
echo -n "a "
beep -f 659 -l 200
@acutmore
acutmore / README.md
Last active October 29, 2024 06:03
Emulating a 4-Bit Virtual Machine in (TypeScript\JavaScript) (just Types no Script)

A compile-time 4-Bit Virtual Machine implemented in TypeScript's type system. Capable of running a sample 'FizzBuzz' program.

Syntax emits zero JavaScript.

type RESULT = VM<
  [
    ["push", N_1],         // 1
    ["push", False],       // 2
 ["peek", _], // 3
@dpid
dpid / how-to-notarize-unity-for-macos.md
Last active December 6, 2023 20:42
How to notarize a Unity build for MacOs 10.15 Catalina

How to notarize a Unity build for macOs 10.15 Catalina

As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.

Prerequisites

  • a Mac that is compatible with macOs 10.15 Catalina :
    • MacBook (2015 or newer)
    • MacBook Air (2012 or newer)
  • MacBook Pro (2012 or newer)