(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
// List all fonts on iPhone | |
NSArray *familyNames = [[NSArray alloc] initWithArray:[UIFont familyNames]]; | |
NSArray *fontNames; | |
NSInteger indFamily, indFont; | |
for (indFamily=0; indFamily<[familyNames count]; ++indFamily) | |
{ | |
NSLog(@"Family name: %@", [familyNames objectAtIndex:indFamily]); | |
fontNames = [[NSArray alloc] initWithArray: | |
[UIFont fontNamesForFamilyName: | |
[familyNames objectAtIndex:indFamily]]]; |
#import <Foundation/Foundation.h> | |
#import <libextobjc/EXTConcreteProtocol.h> | |
@protocol Maybe <NSObject> | |
- (id<Maybe>)map:(id (^)(id value))block; | |
- (id<Maybe>)flattenMap:(id<Maybe> (^)(id value))block; | |
- (id<Maybe>)orElse:(id)defaultValue; | |
- (id)getOrElse:(id)defaultValue; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
@interface NSString (KBAdditions) | |
- (CGFloat)fontSizeWithFont:(UIFont *)font constrainedToSize:(CGSize)size minimumScaleFactor:(CGFloat)minimumScaleFactor; | |
@end |
#!/bin/sh | |
# | |
# Iconizer shell script by Steve Richey (srichey@floatlearning.com) | |
# | |
# This is a simple tool to generate all necessary app icon sizes and the JSON file for an *EXISTING* Xcode project from one file. | |
# To use: specify the path to your vector graphic (PDF format) and the path to your Xcode folder containing Images.xcassets | |
# Example: sh iconizer.sh MyVectorGraphic.pdf MyXcodeProject | |
# | |
# Requires ImageMagick: http://www.imagemagick.org/ |
@import WatchKit; | |
@interface CachingInterfaceController : WKInterfaceController | |
- (void)updateLabel:(WKInterfaceLabel *)label withString:(NSString *)string; | |
- (void)updateLabel:(WKInterfaceLabel *)label asHidden:(BOOL)hidden; | |
- (void)updateImage:(WKInterfaceImage *)image withImageNamed:(NSString *)imageName; | |
- (void)updateImage:(WKInterfaceImage *)image withBaseNameForAnimation:(NSString *)baseName withRange:(NSRange)range duration:(NSTimeInterval)duration repeatCount:(NSInteger)repeatCount; | |
- (NSString *)currentImageNameForImage:(WKInterfaceImage *)image; |
Here's my own list of the interesting stuff announced during this year's WWDC, collected from the keynotes, various Apple docs, blog posts and tweets.
If you're planning to watch the videos, I really recommend this Mac app that helps you download and watch them: https://github.com/insidegui/WWDC.
http://www.apple.com/osx/elcapitan-preview/
What xcode project/workspace file we're using. If you specify a project on the command-line and that project has an associated workspace, the project is still aware of its existence within the workspace. As an example, worspace level schemes will be available to xcodebuild even if you specify a project on the command line.
Specify the scheme to use for build. Schemes specify multiple build/test targets along with environment args and command line parameters. Schemes must be marked "shared" in the xcode UI in order to be available to xcodebuild. For any particular build/test action there is a default configuration when you use a scheme from the Xcode UI.