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import asm65816 | |
import ASMRef | |
define Freeze_A_Power = 180 | |
define Freeze_B_Power = 360 | |
define Freeze_G_Power = 540 | |
define Freeze_O_Power = 720 | |
define Solidification_Chance = 25 | |
Freeze_General: { |
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import asm65816 | |
import ASMRef | |
define Fire_A_Power = 80 | |
define Fire_B_Power = 160 | |
define Fire_G_Power = 240 | |
define Fire_O_Power = 320 | |
Fire_General: { | |
REP (0x31) |
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import asm65816 | |
import ASMRef | |
ROM[0xC2311B] = JMP_l (Battle_Window) | |
// C4A1F2 | |
// Text window used | |
// By default, | |
// Small window 18 (0x12) | |
// Medium window 15 (0x0F) |
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// | |
// 65816 assembly opcodes | |
// | |
// Addressing mode tags: | |
// | |
// (none) Implied or Accumulator | |
// _i Immediate | |
// _8 Immediate, 8-bit register | |
// _d Direct page | |
// _di Direct indirect |
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import asm65816 | |
// Overwrites Teleport Box battle action code | |
// 0xC2AB71 - 0xC2AC29 | |
define Atk_Fail_Chk = 0xC2AB71 define NPC_Check = 0xC2AB71 | |
define Miss_Calc = 0xC2AB75 | |
define Smash = 0xC2AB79 | |
define Determine_Dodge = 0xC2AB7D | |
define Level_2_Atk = 0xC2AB81 | |
define Heal_Strangeness = 0xC2AB85 |
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