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@Happsson
Happsson / gist:d26f45cd12c1bc026906
Last active August 29, 2015 14:03
Enkelt box2d exempel.
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector2;
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
@Happsson
Happsson / gist:03f27886785fb162d111
Last active August 29, 2015 14:04
fungerande rep i box2d
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
package se.stalofilm.distanceangle;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
package se.stalofilm.distanceangle;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
package se.stalofilm.distanceangle;
import com.badlogic.gdx.math.Vector2;
public class TimeSlice {
private Vector2 derivata;
private long slice;
public TimeSlice(Vector2 derivata, long slice) {
this.derivata = derivata;
private void printoutFirst() {
//array med alla punkter i grafen.
firstFloatArrayX = new float[(first.size * 2)];
//värde för y
float yC1 = 0;
//för att hålla ordning på loopen.
//Den förväntar sig en array av floats, där varannan är x och varannan är y.
//det är däför det blir lite grötigt.
package math;
import java.util.ArrayList;
import java.util.Arrays;
public class Upg5 {
static int hits = 0;
static int all = 0;
static ArrayList<int[]> polynom;
@Happsson
Happsson / gist:ec3a0d27988a14bd5953
Created September 17, 2014 12:19
mathematica1.java
package math;
import java.util.ArrayList;
import java.util.Arrays;
public class Mathematica1 {
static float farghander = 0;
static float par = 0;
static float triss = 0;
static float fyrtal = 0;
package math;
public class Card {
String color;
int number;
public Card(String color, int number) {
this.color = color;
this.number = number;
}
public String getColor() {