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package com.mygdx.game; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input.Keys; | |
import com.badlogic.gdx.InputAdapter; | |
import com.badlogic.gdx.InputMultiplexer; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.math.Vector2; |
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package com.mygdx.game; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputAdapter; | |
import com.badlogic.gdx.InputMultiplexer; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.math.Vector2; | |
import com.badlogic.gdx.physics.box2d.Body; |
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package com.mygdx.game; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputAdapter; | |
import com.badlogic.gdx.InputMultiplexer; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.g2d.Sprite; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; |
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package se.stalofilm.distanceangle; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputProcessor; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; |
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package se.stalofilm.distanceangle; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputProcessor; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; |
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package se.stalofilm.distanceangle; | |
import com.badlogic.gdx.math.Vector2; | |
public class TimeSlice { | |
private Vector2 derivata; | |
private long slice; | |
public TimeSlice(Vector2 derivata, long slice) { | |
this.derivata = derivata; |
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private void printoutFirst() { | |
//array med alla punkter i grafen. | |
firstFloatArrayX = new float[(first.size * 2)]; | |
//värde för y | |
float yC1 = 0; | |
//för att hålla ordning på loopen. | |
//Den förväntar sig en array av floats, där varannan är x och varannan är y. | |
//det är däför det blir lite grötigt. |
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package math; | |
import java.util.ArrayList; | |
import java.util.Arrays; | |
public class Upg5 { | |
static int hits = 0; | |
static int all = 0; | |
static ArrayList<int[]> polynom; |
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package math; | |
import java.util.ArrayList; | |
import java.util.Arrays; | |
public class Mathematica1 { | |
static float farghander = 0; | |
static float par = 0; | |
static float triss = 0; | |
static float fyrtal = 0; |
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package math; | |
public class Card { | |
String color; | |
int number; | |
public Card(String color, int number) { | |
this.color = color; | |
this.number = number; | |
} | |
public String getColor() { |
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