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Nicholas Ewalt Hotrian

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using UnityEngine;
public class PlaneRoot : MonoBehaviour
{
[Header("Base Stats")]
public float baseAttack = 5f;
public float baseDefense = 10f;
public float baseHp = 20f;
[Header("Modded Stats")]
using UnityEngine;
public class PlanePart : MonoBehaviour
{
[Header("Part Stats")]
public float Attack;
public float Defense;
public float Hp;
public float Weight;
@Hotrian
Hotrian / RandomSprite.cs
Last active February 2, 2016 22:51
Create a quad, prepare it for drawing, and edit some pixels. Remember use the Sprite Material to get the desired effect. This is just a barebones example on how to display and edit an arbitrary Texture2D.
using UnityEngine;
[RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
public class RandomSprite : MonoBehaviour
{
private static float quadScale = 1f; // Size of our Quad in World Units
private static Vector3[] quadVertices = new Vector3[] { new Vector3(0f, 0f, 0f),
new Vector3(quadScale, 0f, 0f),
new Vector3(0f, quadScale, 0f),
@Hotrian
Hotrian / ColorMapper.cs
Last active March 16, 2016 16:47
Outputs colored text to System.Console. Colorful code borrowed from https://github.com/tomakita/Colorful.Console See bottom of page for usage.
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace Colorful
{
/// <summary>
/// Exposes methods used for mapping System.Drawing.Colors to System.ConsoleColors.
/// Based on code that was originally written by Alex Shvedov, and that was then modified by MercuryP.
/// </summary>
@Hotrian
Hotrian / SwapVRSettings.bat
Last active June 17, 2016 18:17
I wrote this to quickly enable/disable the OpenVR Leap Motion drivers https://github.com/cbuchner1/driver_leap the lines you need to add to enable the Leap are over here https://gist.github.com/Hotrian/963b75ac90c604b5c809820e5fdde38b
@echo off
goto prep
REM This batch script removes the leap drivers temporarily so SteamVR won't attempt to launch them
REM It also backup/restores the SteamVR.vrsettings file so you can have two copies and it switches the correct version in
REM This is just a little batch program I wrote to quickly disable/enable the SteamVR Leap Motion Drivers
REM You should copy steamvr.vrsettings twice and rename one to LeapVRSettings.vrsettings and the other to RegularVRSettings.vrsettings
REM Then run this batch once or twice and then go back in and change your steamvr.vrsettings as needed
@Hotrian
Hotrian / PolygonDrawScript.cs
Last active December 30, 2019 17:39
PolygonCollider2D Mesh Draw Scripts. These 3 scripts allow you to visualize a PolygonCollider2D as a mesh in the Unity game world. Can be used during Edit Mode also to permanently save the Mesh to the scene, but note the Start() method of PolygonDrawScript currently rebuilds the mesh when the game starts anyway. See: https://www.reddit.com/r/Uni…
// Note this file goes in Assets/
using UnityEngine;
using System.Collections.Generic;
[RequireComponent(typeof(PolygonCollider2D), typeof(MeshFilter), typeof(MeshRenderer))] // require PolygonCollider2D, MeshFilter, and MeshRenderer
public class PolygonDrawScript : MonoBehaviour
{
private PolygonCollider2D Poly
{
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Hotrian / HeadlessScript.cs
Last active September 17, 2020 23:54
Takes a normal Unity Standalone Player Window and hides it off screen and from the Taskbar :). This was made because -batchmode seems to automatically call -nographics now, which breaks things :(.
using System;
using UnityEngine;
using System.Runtime.InteropServices;
public class HeadlessScript : MonoBehaviour
{
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
static extern IntPtr FindWindowByCaption(IntPtr zeroOnly, string lpWindowName);
@Hotrian
Hotrian / ProtoMesh.cs
Last active April 20, 2024 07:11
Example code for simple Quad and Cube meshes built through code.
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter)), RequireComponent(typeof(MeshRenderer))]
public class ProtoMesh : MonoBehaviour
{
#region Helper Properties
// Simple helpers to cache the MeshFilter and MeshRenderer
public MeshRenderer MyMeshRenderer
{
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Hotrian / SpriteResizer.cs
Last active July 13, 2018 08:12
Automatically Scales Sprite Texture2Ds, allowing you to multiply the image size safely, and effectively. Not guaranteed to work on every Sprite, or at all for that matter :P.
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/* Unity Sprite Resizer v1.6 © Hotrian 2017
*
* This has only been tested on PNG files.
*
* Usage instructions:
@Hotrian
Hotrian / Prusa Research Original Prusa i3 MK3.fff
Created February 24, 2018 01:37
[Unmodified] Prusa Research Original Prusa i3 Mk3 FFF (S3D 4.0.1)
<?xml version="1.0"?>
<profile name="Prusa Research Original Prusa i3 MK3" version="2018-01-19 08:00:00" app="S3D-Software 4.0.0">
<baseProfile></baseProfile>
<printMaterial>PLA</printMaterial>
<printQuality>Medium</printQuality>
<printExtruders></printExtruders>
<extruder name="Primary Extruder">
<toolheadNumber>0</toolheadNumber>
<diameter>0.4</diameter>
<autoWidth>0</autoWidth>