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import time | |
from selenium import webdriver | |
from selenium.webdriver.common.by import By | |
import pdfkit | |
# 작년의 모든 애드몹 수입 지불 영수증을 자동으로 PDF로 다운로드하는 스크립트 | |
# 필요한 의존 라이브러리 | |
# PIP : selenium, pdfkit |
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public class AudioManager : MonoBehaviour { | |
public static AudioManager Instance | |
{ | |
get | |
{ | |
if (!m_instance) | |
{ | |
m_instance = FindObjectOfType<AudioManager>(); | |
if (!m_instance) |
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public class DataDownloader : MonoBehaviour | |
{ | |
//... | |
private IEnumerator DownloadAndCache(Action<AssetBundle> objectReceiver, string bundleUrl) | |
{ | |
UnityWebRequest wwwReq = UnityWebRequest.Head(bundleUrl); | |
yield return wwwReq.SendWebRequest(); |
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using System; | |
using System.Collections; | |
public class Program | |
{ | |
public static void Main() | |
{ | |
Action<int[]> bubleSort = (int[] list) => { | |
bool again = false; | |
int limit = list.Length; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class FindFirstNonRepeatedCharacter | |
{ | |
public static void Run() | |
{ | |
const string str = "Straight Outta Compton"; |
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Shader "I_Jemin/Burnout Dissolve" { | |
Properties { | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_NormalMap("Normal Map",2D) = "black" {} | |
_NoiseMap("Noise Map",2D) = "black" {} | |
_Cutoff("Cutoff Value",Range(0,1.1))=0.5 | |
_Cutout("Cut out",Range(0,1)) = 0.2 | |
[HDR]_BurnColor("Burn edge Color",Color) = (1,0,0,1) |
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# remove-missing-script.py | |
# A Python script that removes the disconnected script file "Missing Script" in Unity Prefab files | |
# - Author: github.com/sokcuri | |
# | |
# usage: | |
# > python Tools/remove-missing-script.py [Target Folder] | |
# | |
import re, sys | |
from pathlib import Path |
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/AssetBundles/ | |
# Created by https://www.gitignore.io/api/unity | |
### Unity ### | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ |
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using System.Collections; | |
using System.IO; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class WebAudioImporter : MonoBehaviour | |
{ | |
private MobileImporter mobileImporter; | |
private void Start() |
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//created by I_Jemin (i_jemin@hotmail.com) | |
//게임 개발직 구직중.. | |
//참고 자료 http://www.slideshare.net/dongrimshin/live2d-48240587 | |
//L2D로 시작되는 클래스들은 UpdateParam이라는 메소드를 가지고 있습니다. | |
//해당 메소드에 Live2DModelUnity 인스턴스를 집어넣으면, 해당 인스턴스가 가리키는 캐릭터의 (표정 등)의 각각 수치가 업데이트 됩니다. | |
//라이브2D의 표정 모션 등의 정보는 바이트 코드로 받아야 합니다. 라이브2D 확장자를 유니티가 그대로 받아들일 수 없습니다. |