This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Your init script | |
# | |
# Atom will evaluate this file each time a new window is opened. It is run | |
# after packages are loaded/activated and after the previous editor state | |
# has been restored. | |
# | |
# An example hack to log to the console when each text editor is saved. | |
# | |
# atom.workspace.observeTextEditors (editor) -> | |
# editor.onDidSave -> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Time in seconds until the mapvote is over from | |
-- when it starts. | |
SolidMapVote[ 'Config' ][ 'Length' ] = 30 | |
-- The time in seconds that the vote will stay on the screen | |
-- after the winning map has been chosen. | |
SolidMapVote[ 'Config' ][ 'Post Vote Length' ] = 5 | |
-- This option controls the size of the map vote buttons. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- This option will allow you to hide what players have what amount of money | |
-- on the graphs page. | |
SimpleScoreboard[ 'HidePlayerMoney' ] = false | |
-- Return true to allow access to the player options when clicking | |
-- on a players name on the scoreboard. | |
SimpleScoreboard[ 'CanAccessAdimOptions' ] = function( ply ) | |
-- Only players that are admins will be able to open the options. | |
return ply:IsAdmin() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Time in seconds before the screen should atempt to | |
-- reconnect to the server. | |
-- Default: after 60 seconds. | |
ServerDown[ 'ReconnectTime' ] = 60 | |
-- The time interval at which the server should ping the client. | |
-- Default: every 2 seconds. | |
ServerDown[ 'PingTime' ] = 2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[--------------------------------------------------------------- | |
Default Voice Chat Box Theme | |
- Please avoid directly editting this file, instead you | |
should create a new file in this directory (voicethemes) and | |
copy the contents of this file into the new one, then | |
make your edits in there. After you are finished with your | |
theme, make sure to set it in the config file. | |
-------------------------------------------------------------------]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
if SERVER then return end | |
vgui.Paint3D = {} -- Table in global vgui table to hold our stuff | |
vgui.Paint3D.Panels = {} -- Table containing panels to be 3D painted | |
vgui.Paint3D.Movement = {} -- Table containing panels to be affected by movement | |
vgui.Paint3D.Cache = {} | |
-- | |
-- Grab a few important variables for view calc and save them in the global vgui table. |