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namespace MyNamespace | |
type IMyInterface = | |
abstract GetValue: unit -> string | |
type MyRecord = | |
{ MyField1: int | |
MyField2: string } | |
interface IMyInterface with | |
member x.GetValue() = x.MyField2 |
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namespace Newtonsoft.Json.Converters | |
open Microsoft.FSharp.Reflection | |
open Newtonsoft.Json | |
open System | |
type IdiomaticDuConverter() = | |
inherit JsonConverter() | |
[<Literal>] |
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// assuming elements in a set do not repeat | |
let rec kCombinations k (set: 'a list) = | |
match k with | |
| 1 -> set |> List.map (fun x -> [x]) | |
| _ -> | |
match set with | |
| [] -> [] | |
| head::tail -> | |
(tail |> kCombinations (k - 1) |> List.map (fun x -> head::x)) | |
@ (tail |> kCombinations k) |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading; | |
using Newtonsoft.Json; | |
#if DEBUG | |
using System.Diagnostics; |
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/// A tic-tac-toe piece, or the absence thereof. | |
type Piece = U | X | O | |
/// Tic-tac-toe board position. | |
type Position = { X : int; Y : int } | |
[<AutoOpen>] | |
module GameModule = | |
/// A tic-tac-toe game implemented as a Pure ADT. |
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open FSharpx.State | |
/// A tic-tac-toe piece, or the absence thereof. | |
type Piece = U | X | O | |
/// Tic-tac-toe board position. | |
type Position = { X : int; Y : int } | |
[<AutoOpen>] | |
module GameModule = |
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// General hints on defining types with constraints or invariants | |
// | |
// Just as in C#, use a private constructor | |
// and expose "factory" methods that enforce the constraints | |
// | |
// In F#, only classes can have private constructors with public members. | |
// | |
// If you want to use the record and DU types, the whole type becomes | |
// private, which means that you also need to provide: | |
// * a constructor function ("create"). |
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namespace Marvel | |
open System | |
open System.Diagnostics | |
open System.Threading | |
open System.Threading.Tasks | |
open Marvel | |
/// The 'Vsync' (AKA, 'Variable Synchrony') monad. | |
/// Runs code synchronously when the 'Venom/System/Sync' Consul variable is 'True', in parallel otherwise. | |
/// NOTE: to reference how all this stuff works in F#, see here - https://msdn.microsoft.com/en-us/library/dd233182.aspx |
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module Parsing | |
/// Remember where we are in the code. | |
/// This is a struct to keep memory pressure down. | |
/// (Significant perf improvements on iOS.) | |
type ParseState = | |
struct | |
val Code : string | |
val Index : int | |
new (code : string, index : int) = |
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