Look at LSB init scripts for more information.
Copy to /etc/init.d
:
# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)
/* | |
A little node.js server for testing html5 ajax file uploads. | |
It serves up the current directory and receives uploads at /upload. | |
This is for use with xhr.send(file) where the entire request body is the file. | |
It just pauses one second between chunks so that client-side progress events | |
get a chance to fire. On my laptop it looks like the maximum chunk size is | |
around 40K, so you would still need images in the range of hundreds of kilobytes | |
to really be able to test it. |
Look at LSB init scripts for more information.
Copy to /etc/init.d
:
# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
[CustomPreview(typeof(YourCustomScriptableObject))] // THIS IS VERY IMPORTANT, this is so the editor knows what this is supposed to be previewing at all | |
public class SkinnedMeshObjectPreviewExample : ObjectPreview { | |
PreviewRenderUtility m_PreviewUtility; |