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From game to XR experience

Jeremy Lam aka. Vistanz JLChnToZ

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From game to XR experience
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@radiatoryang
radiatoryang / SkinnedMeshObjectPreviewExample.cs
Last active October 7, 2022 10:07
An example of a custom ObjectPreview rendering out a SkinnedMesh for Unity Editor C#... I used it for facial expressions and blendshape editing, you might want to use it for something else. I hereby place it under MIT License. Full write-up here: http://www.blog.radiator.debacle.us/2016/06/working-with-custom-objectpreviews-and.html
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
[CustomPreview(typeof(YourCustomScriptableObject))] // THIS IS VERY IMPORTANT, this is so the editor knows what this is supposed to be previewing at all
public class SkinnedMeshObjectPreviewExample : ObjectPreview {
PreviewRenderUtility m_PreviewUtility;
@naholyr
naholyr / _service.md
Created December 13, 2012 09:39
Sample /etc/init.d script

Sample service script for debianoids

Look at LSB init scripts for more information.

Usage

Copy to /etc/init.d:

# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)
@lerouxb
lerouxb / gist:1071705
Created July 8, 2011 12:16
A little node.js server for testing html5 ajax file uploads.
/*
A little node.js server for testing html5 ajax file uploads.
It serves up the current directory and receives uploads at /upload.
This is for use with xhr.send(file) where the entire request body is the file.
It just pauses one second between chunks so that client-side progress events
get a chance to fire. On my laptop it looks like the maximum chunk size is
around 40K, so you would still need images in the range of hundreds of kilobytes
to really be able to test it.