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Jas@CORSAIRONE MINGW64 ~/Documents/GitHub/slippi-desktop-app (upgrade/latest-boilerplate) | |
$ yarn package | |
yarn run v1.13.0 | |
$ node ./internals/scripts/CopyDolphin.js && yarn build && electron-builder build --publish never | |
Copying the windows build of dolphin to package | |
Finished copying dolphin build! | |
$ concurrently "yarn build-main" "yarn build-renderer" | |
$ cross-env NODE_ENV=production webpack --config ./configs/webpack.config.main.prod.babel.js --colors | |
$ cross-env NODE_ENV=production webpack --config ./configs/webpack.config.renderer.prod.babel.js --colors | |
[0] Hash: 0af9f117073b14bf8481 |
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jas@jas-vbox-ubuntu:~/Documents/Development/slippi-desktop-app$ curl -sL https://deb.nodesource.com/setup_10.x | sudo -E bash - | |
[sudo] password for jas: | |
## Installing the NodeSource Node.js 10.x repo... | |
## Populating apt-get cache... | |
+ apt-get update | |
Ign:1 http://dl.google.com/linux/chrome/deb stable InRelease |
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[100%] Linking CXX executable ../../../Binaries/dolphin-emu-nogui | |
[100%] Built target dolphin-emu-nogui | |
+ cd ../.. | |
+ mv Ishiiruka/build/Binaries/ ./netplay/ | |
+ mkdir ./netplay/Slippi | |
+ [[ r11 != r10 ]] | |
sh: 206: [[: not found | |
+ [[ 1 == 1 ]] | |
sh: 221: [[: not found | |
+ SYMLINK_NAME=launch-slippi-r11-netplay |
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SlpFileWriter.js:101 {command: "0x35", payloadLen: "0xd", bytesWritten: 0} | |
SlpFileWriter.js:101 {command: "0x36", payloadLen: "0x1a0", bytesWritten: 14} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816087} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816088} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816089} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816090} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816091} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816092} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816093} | |
SlpFileWriter.js:101 {command: "0x0", payloadLen: "0x0", bytesWritten: 816094} |
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SlpFileWriter.js:112 {command: "0x36", payloadLen: "0x1a0", bytesWritten: 431, toWrite: Buffer(417)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550276, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550277, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550278, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550279, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550280, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550281, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550282, toWrite: Buffer(1)} | |
SlpFileWriter.js:112 {command: "0x0", payloadLen: "0x0", bytesWritten: 550283, toWrite: Buffer(1)} |
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Fizzi@MacBook-Pro-7 ~/D/N/k/bin2h> gcc main.c -m32 -s -Os -o bin2h | |
main.c:64:48: warning: format specifies type 'unsigned int' but the argument has | |
type 'size_t' (aka 'unsigned long') [-Wformat] | |
fprintf(f,"#define %s_size 0x%x\n\n",basename,fsize); | |
~~ ^~~~~ | |
%zx | |
1 warning generated. | |
ld: warning: option -s is obsolete and being ignored | |
ld: warning: The i386 architecture is deprecated for macOS (remove from the Xcode build setting: ARCHS) | |
ld: warning: ignoring file /Library/Developer/CommandLineTools/SDKs/MacOSX10.14.sdk/usr/lib/libSystem.tbd, missing required architecture i386 in file /Library/Developer/CommandLineTools/SDKs/MacOSX10.14.sdk/usr/lib/libSystem.tbd |
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Slippi Flight Notes | |
General | |
- MAC Address does not get initialized if network thread doesn’t start. Will likely be using USB at Gang | |
- Should we use something other than MAC Address for console ID? Or should we just initialize and use it as an ID even if not using networking | |
- A safer method for real-time mode might be to track the frames and keep track of how far behind we are and look for the minimums, if the constant minimum is something like 5 frames, that means we should be able to FFW 5 frames without ever having to wait. Maybe also only ever FFW a single frame at a time, intervals of 15 frames or so? Might create a smoother FFW experience. | |
Tournament Set-up | |
- Make sure latest Slippi Nintendont is installed on all the Wiis | |
- Set up the console times for all the consoles (Vin plz halp ;-;) |
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{ | |
"name": "slippi-api-js", | |
"scripts": { | |
"start": "node start.js", | |
"deploy": "gcloud app deploy --quiet", | |
"tail": "gcloud app logs tail -s api-js", | |
"upload-replays": "node scripts/runScript.js uploadReplays.js" | |
}, | |
"dependencies": { | |
"@babel/core": "^7.3.4", |
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{ | |
"gameIdx": 0, | |
"settings": { | |
"isTeams": false, | |
"isPAL": false, | |
"stageId": 32, | |
"players": [ | |
{ | |
"playerIndex": 0, | |
"port": 1, |
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[ | |
{ | |
"label": "Openings / Kill", | |
"player1Value": "4.5", | |
"player2Value": "2.0" | |
}, | |
{ | |
"label": "Damage / Opening", | |
"player1Value": "25.1", | |
"player2Value": "34.3" |
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