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// Ported from Stefan Gustavson's java implementation | |
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf | |
// Read Stefan's excellent paper for details on how this code works. | |
// | |
// Sean McCullough banksean@gmail.com | |
/** | |
* You can pass in a random number generator object if you like. | |
* It is assumed to have a random() method. | |
*/ |
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// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
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using UnityEngine; | |
public static class ConfigurableJointExtensions { | |
/// <summary> | |
/// Sets a joint's targetRotation to match a given local rotation. | |
/// The joint transform's local rotation must be cached on Start and passed into this method. | |
/// </summary> | |
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation) | |
{ | |
if (joint.configuredInWorldSpace) { |
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<html> | |
<head> | |
<title>SyntaXe</title> | |
<style> | |
* { | |
margin: 0; | |
padding: 0; | |
} | |
</style> | |
</head> |
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// Auto-generate carousel indicator html | |
var bootCarousel = $(".carousel"); | |
bootCarousel.append("<ol class='carousel-indicators'></ol>"); | |
var indicators = $(".carousel-indicators"); | |
bootCarousel.find(".carousel-inner").children(".item").each(function(index) { | |
(index === 0) ? | |
indicators.append("<li data-target='#MyCarousel' data-slide-to='" + index + "' class='active'></li>") : | |
indicators.append("<li data-target='#MyCarousel' data-slide-to='" + index + "'></li>"); | |
}); |
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// MIT License - Copyright (c) 2016 Can Güney Aksakalli | |
// https://aksakalli.github.io/2014/02/24/simple-http-server-with-csparp.html | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Net.Sockets; | |
using System.Net; | |
using System.IO; |
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<?php | |
# Fill our vars and run on cli | |
# $ php -f db-connect-test.php | |
$dbname = 'name'; | |
$dbuser = 'user'; | |
$dbpass = 'pass'; | |
$dbhost = 'host'; | |
$connect = mysql_connect($dbhost, $dbuser, $dbpass) or die("Unable to Connect to '$dbhost'"); |
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// dataTables.js is great! But it requires you to have "good" tables in | |
// the first place. If your table has an uneven number of columns per | |
// row, and you're getting the dreaded "Cannot read property | |
// 'mData' of undefined" this'll fix it. If you're missing a thead or | |
// tbody you'll get that error too - this won't fix that! | |
$(document).ready(function() { | |
// We need to make sure every row in our table has the same number of columns. | |
// Otherwise dataTable doesn't work. | |
$('table').each(function(i, elm) { |
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void Awake () | |
{ | |
hover = (body.mass * Physics.gravity.y) / -4; | |
} | |
void FixedUpdate () | |
{ | |
// compensate the spring in the controller to simulate the thortle without the spring in a real quadcopter controller | |
float thrust = hover + (Input.GetAxis ("Throttle") * throttle); | |
// FR front right |
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