- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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* Allowable characters: * | |
* - a-z * | |
* - A-Z * | |
* - 0-9 * | |
* - .+/\*~<>@%|&? * | |
* - blank, tab, cr, ff, lf * | |
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* Variables: * | |
* - variables must be declared before use * |
(draft; work in progress)
See also:
- Compilers
- Program analysis:
- Dynamic analysis - instrumentation, translation, sanitizers
I liked the way Grokking the coding interview organized problems into learnable patterns. However, the course is expensive and the majority of the time the problems are copy-pasted from leetcode. As the explanations on leetcode are usually just as good, the course really boils down to being a glorified curated list of leetcode problems.
So below I made a list of leetcode problems that are as close to grokking problems as possible.
UPDATE: The SwiftUI team has filled its available intern slots for 2024. Thank you to all who applied!
Apple's SwiftUI team is now looking for interns for 2024!
This is a paid internship. While most internships last 3 months, starting in May or June, the start date and internship length are flexible. Internships are restricted to students pursuing a Bachelor's, Master's, or PhD degree in the U.S. or Canada. Students must be enrolled in school in the quarter/semester immediately following the internship.
If you are interested in applying, please email us your resume/CV in PDF or raw text form and answer the following three questions: