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/* | |
* This work is free. You can redistribute it and/or modify it under the | |
* terms of the Do What The Fuck You Want To Public License, Version 2, | |
* as published by Sam Hocevar. See the COPYING file for more details. | |
*/ | |
/* | |
* Easing Functions - inspired from http://gizma.com/easing/ | |
* only considering the t value for the range [0, 1] => [0, 1] | |
*/ | |
EasingFunctions = { |
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{ | |
"ease": [0.25, 0.1, 0.25, 1.0], | |
"linear": [0.00, 0.0, 1.00, 1.0], | |
"ease-in": [0.42, 0.0, 1.00, 1.0], | |
"ease-out": [0.00, 0.0, 0.58, 1.0], | |
"ease-in-out": [0.42, 0.0, 0.58, 1.0] | |
} |
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@media (min-width:320px) { /* smartphones, portrait iPhone, portrait 480x320 phones (Android) */ } | |
@media (min-width:480px) { /* smartphones, Android phones, landscape iPhone */ } | |
@media (min-width:600px) { /* portrait tablets, portrait iPad, e-readers (Nook/Kindle), landscape 800x480 phones (Android) */ } | |
@media (min-width:801px) { /* tablet, landscape iPad, lo-res laptops ands desktops */ } | |
@media (min-width:1025px) { /* big landscape tablets, laptops, and desktops */ } | |
@media (min-width:1281px) { /* hi-res laptops and desktops */ } |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class BezierCurveScript : MonoBehaviour { | |
public class BezierPath | |
{ | |
public List<Vector3> pathPoints; | |
private int segments; |
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# first: | |
lsbom -f -l -s -pf /var/db/receipts/org.nodejs.pkg.bom | while read f; do sudo rm /usr/local/${f}; done | |
sudo rm -rf /usr/local/lib/node /usr/local/lib/node_modules /var/db/receipts/org.nodejs.* | |
# To recap, the best way (I've found) to completely uninstall node + npm is to do the following: | |
# go to /usr/local/lib and delete any node and node_modules | |
cd /usr/local/lib | |
sudo rm -rf node* |
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THREE.TransformationShader = { | |
defines: {}, | |
uniforms: { | |
"tDiffuse": { type: "t", value: texture }, | |
"opacity": { type: "f", value: 1.0 }, | |
"translationX": { type: "f", value: 1.0 }, | |
"translationY": { type: "f", value: 1.0 }, | |
"translationZ": { type: "f", value: 1.0 }, | |
"scaleX": { type: "f", value: 1.0 }, |
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