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@gre
gre / easing.js
Last active June 27, 2024 15:37
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
@gre
gre / EasingFunctions.json
Last active January 11, 2023 10:28
DEPRECATED Please use http://github.com/gre/bezier-easing for latest vrrsion.
{
"ease": [0.25, 0.1, 0.25, 1.0],
"linear": [0.00, 0.0, 1.00, 1.0],
"ease-in": [0.42, 0.0, 1.00, 1.0],
"ease-out": [0.00, 0.0, 0.58, 1.0],
"ease-in-out": [0.42, 0.0, 0.58, 1.0]
}
@chrisjlee
chrisjlee / media-queries.scss
Last active January 6, 2024 12:36
All Media Queries breakpoints
@media (min-width:320px) { /* smartphones, portrait iPhone, portrait 480x320 phones (Android) */ }
@media (min-width:480px) { /* smartphones, Android phones, landscape iPhone */ }
@media (min-width:600px) { /* portrait tablets, portrait iPad, e-readers (Nook/Kindle), landscape 800x480 phones (Android) */ }
@media (min-width:801px) { /* tablet, landscape iPad, lo-res laptops ands desktops */ }
@media (min-width:1025px) { /* big landscape tablets, laptops, and desktops */ }
@media (min-width:1281px) { /* hi-res laptops and desktops */ }
@kevin-smets
kevin-smets / iterm2-solarized.md
Last active July 23, 2024 04:22
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

@aquelito
aquelito / git-command.md
Last active July 6, 2024 07:10
GIT - Ligne de commande principale
title category
Git config
Git

Rappel

Ne pas oublier : l'aide en ligne de commande.

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Math.md
Last active April 15, 2024 20:34
GLSL Math functions

Trigonometry

const float PI = 3.1415926535897932384626433832795;
const float PI_2 = 1.57079632679489661923;
const float PI_4 = 0.785398163397448309616;

float PHI = (1.0+sqrtf(5.0))/2.0;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active July 15, 2024 12:10
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BezierCurveScript : MonoBehaviour {
public class BezierPath
{
public List<Vector3> pathPoints;
private int segments;
@tonymtz
tonymtz / gist:d75101d9bdf764c890ef
Last active May 7, 2024 13:07
Uninstall nodejs from OSX Yosemite
# first:
lsbom -f -l -s -pf /var/db/receipts/org.nodejs.pkg.bom | while read f; do sudo rm /usr/local/${f}; done
sudo rm -rf /usr/local/lib/node /usr/local/lib/node_modules /var/db/receipts/org.nodejs.*
# To recap, the best way (I've found) to completely uninstall node + npm is to do the following:
# go to /usr/local/lib and delete any node and node_modules
cd /usr/local/lib
sudo rm -rf node*
@jeanlescure
jeanlescure / TransformationShader.js
Last active August 24, 2023 02:06
ThreeJS: Vertex shader for translating, scaling, and rotating. Fragment shader for adding texture and controlling opacity.
THREE.TransformationShader = {
defines: {},
uniforms: {
"tDiffuse": { type: "t", value: texture },
"opacity": { type: "f", value: 1.0 },
"translationX": { type: "f", value: 1.0 },
"translationY": { type: "f", value: 1.0 },
"translationZ": { type: "f", value: 1.0 },
"scaleX": { type: "f", value: 1.0 },