- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using Newtonsoft.Json; | |
using Sirenix.OdinInspector; | |
using Sirenix.OdinInspector.Editor; | |
using UnityEditor; | |
using UnityEngine; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
// Display a zoom indicator overlay on the 2D scene view. Click it to reset to 100% zoom | |
[InitializeOnLoad] | |
public static class SceneViewUIOverlay | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Put this file inside Assets/Editor/ | |
// This script generates the appropriate .csproj and csc.rsp files in order to | |
// also include your Roslyn Analyzers in the Visual Studio Project | |
using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.ComponentModel; | |
using System.IO; | |
using System.Net; | |
using UnityEditor; | |
using UnityEngine; | |
public sealed class FileDownloadWindow : EditorWindow | |
{ | |
private string m_address ; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using Entitas; | |
using Entitas.CodeGeneration.Attributes; | |
[Context( Ids.Game )] | |
[Context(Ids.GameState)] // second context to force generation of EntityApiInterface | |
public class DestroyWith_Emit : IComponent | |
{ | |
public Int32 Value; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Author: Jonathan Blow | |
// Version: 1 | |
// Date: 31 August, 2018 | |
// | |
// This code is released under the MIT license, which you can find at | |
// | |
// https://opensource.org/licenses/MIT | |
// | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* dropbox_ext4.c | |
* | |
* Compile like this: | |
* gcc -shared -fPIC -ldl -o libdropbox_ext4.so dropbox_ext4.c | |
* | |
* Run Dropbox like this: | |
* LD_PRELOAD=./libdropbox_ext4.so ~/.dropbox-dist/dropboxd | |
*/ | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/******************************************************************************* | |
* Don't Be a Jerk: The Open Source Software License. | |
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
******************************************************************************* | |
* _I_ am the software author - JohannesMP on Github. | |
* _You_ are the user of this software. You might be a _we_, and that's OK! | |
* | |
* This is free, open source software. I will never charge you to use, | |
* license, or obtain this software. Doing so would make me a jerk. | |
* |