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Shader "Unity/GradProgress" { | |
Properties{ | |
_Frac("Progress Bar Value", Range(0,1)) = 1.0 | |
[NoScaleOffset] _AlphaTex("Alpha", 2D) = "White" {} | |
_FillColor("Fill Color", Color) = (1,1,1,1) | |
_BackColor("Back Color", Color) = (0,0,0,1) | |
[Toggle(NO_ANTI_ALIASING)] _NoAntiAliasing("Disable Anti-Aliasing", Float) = 0.0 | |
} | |
SubShader{ |
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// Looks like this: https://x.com/JibbSmart/status/1642565648403550208?s=20 | |
// Settings | |
int _gyroSpace = 2; | |
float _sensitivity = 1.f; | |
float _tightening = 2.f; | |
int _focusedDevice = 0; | |
bool _gyroActive = false; | |
int _defaultCalibrationMode = 1; |