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#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res} | |
hint "Starting garrison script!"; | |
kron = [] execVM "scripts\KRON_Strings.sqf"; | |
/* Available factions: | |
* - USMC | |
* - RU | |
* - GUE |
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#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res} | |
hint "Starting garrison script!"; | |
kron = [] execVM "scripts\KRON_Strings.sqf"; | |
/* Available factions: | |
* - USMC | |
* - RU | |
* - GUE |
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#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res} | |
hint "Starting garrison script!"; | |
kron = [] execVM "scripts\KRON_Strings.sqf"; | |
/* Available factions: | |
* - USMC | |
* - RU | |
* - GUE |
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var sys = require("sys"); | |
var async = require('async'); | |
var child_process = require('child_process'); | |
var fs = require('fs'); | |
var path = require('path'); | |
var walk = function(dir, done) { | |
var results = []; | |
fs.readdir(dir, function(err, list) { | |
if (err) return done(err); |
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("if (['hlc_', toLower (configName _x)] call BIS_fnc_inString && (getNumber (_x >> 'scope')) > 1) then {diag_log [getText (_x >> 'displayName'), configName _x]; true}; false" configClasses (configFile >> "CfgWeapons")); |
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// ARMA 2 (RPG AMMO) | |
ACE::: | |
class R_PG7VL_AT: R_PG7V_AT { | |
ace_hit = 500; // mm, RHA penetration at 0 degrees at ace_hit_distance | |
airlock = 1; // Declares if ammo can lock on air targets. Also makes AI to decide whether to engage air units with the particular ammo. | |
cost = 200; | |
cratereffects = "ATRocketCrater"; | |
effectsmissile = "missile2"; | |
explosioneffects = "GrenadeExplosion"; |
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// @file Version: 1.0 | |
// @file Name: vehicleManager.sqf | |
// @file Author: AgentRev | |
// @file Created: 14/09/2013 19:19 | |
// This script will increase client FPS by 25-50% for missions with a lot of vehicles spread throughout the map. | |
// It must be spawned or execVM'd once on every client. For A3Wasteland, it is execVM'd at the end of "client\init.sqf" | |
// If you decide to use this in another mission, a little mention in the credits would be appreciated :) - AgentRev |
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("if (['mas_', toLower (configName _x)] call BIS_fnc_inString) then {diag_log format['class %1: %2 {};', configName _x, configName (inheritsFrom _x)]; true}; false" configClasses (configFile >> "CfgMagazines")); |
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"if (configName (inheritsFrom _x) == 'Default' || configName (inheritsFrom (inheritsFrom _x)) == 'Default') then { if (configName (inheritsFrom (inheritsFrom _x)) != 'Default') then {diag_log format['class %1;', configName _x]; true} else {diag_log format['class %1: %2 {};', configName _x, configName (inheritsFrom _x)]; true}; false};" configClasses (configFile >> "CfgMagazines"); |
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/* | |
* Copyright 2014 Killswitch | |
* | |
* This file is part of Arma Server Monitor for Linux. | |
* | |
* Arma Server Monitor for Linux is free software; you can redistribute it | |
* and/or modify it under the terms of the GNU Lesser General Public | |
* License as published by the Free Software Foundation; either | |
* version 3 of the License, or (at your option) any later version. | |
* |
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