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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; | |
[CreateAssetMenu(fileName = "BaseCustomTileData", menuName = "Custom Tile Rules/New Custom Tile Rule")] | |
public class BaseCustomTileData : RuleTile<BaseCustomTileData.Neighbor>, ICloneable, IComparable<BaseCustomTileData> | |
{ | |
#region Pathfinder |
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