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@d7samurai
d7samurai / .readme.md
Last active July 14, 2024 04:23
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Also check out Minimal D3D11 pt2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 pt3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.

@mik30s
mik30s / webcam_capture.cpp
Last active July 27, 2024 14:28
Simple C++ program to capture a webcam frame in Linux
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <linux/ioctl.h>
#include <linux/types.h>
#include <linux/v4l2-common.h>
#include <linux/v4l2-controls.h>
#include <linux/videodev2.h>
#include <fcntl.h>
#include <unistd.h>