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KCBF / AddUV
Created September 11, 2020 23:39 — forked from innocuo/AddUV
How to create a rigged humanoid character using Clayxels and Puppet3D.
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AddUV : MonoBehaviour
{
public Mesh mesh;
void Awake()
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KCBF / TapCharacterController.cs
Created December 11, 2022 22:43 — forked from nigelbrady/TapCharacterController.cs
Simple Tap-To-Move Character Controller for Unity
using UnityEngine;
using System.Collections;
using System.Linq;
public class TapCharacterController : MonoBehaviour
{
public delegate void MotionEventHandler (GameObject sender);
public delegate void TargetHandler (GameObject sender,GameObject target);