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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class AddUV : MonoBehaviour | |
{ | |
public Mesh mesh; | |
void Awake() |
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using UnityEngine; | |
using System.Collections; | |
using System.Linq; | |
public class TapCharacterController : MonoBehaviour | |
{ | |
public delegate void MotionEventHandler (GameObject sender); | |
public delegate void TargetHandler (GameObject sender,GameObject target); |