If you're using a high-end bluetooth headset on your Macbook Pro it's likely your mac is using an audio codec which favors battery efficiency over high quality. This results in a drastic degradation of sound, the SBC codec is the likely culprit, read more about it here.
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1. Install the embedded Android SDK and copy the file `adb` to `adb.exe` e.g: | |
``` | |
cd /Applications/Unity/Hub/Editor/****/PlaybackEngines/AndroidPlayer/SDK/platform-tools/ | |
cp adb adb.exe | |
``` | |
2. Apply the following diff to the Oculus Integration asset. | |
3. Navigate to Oculus > OVR Build > OVR Scene Quick Preview |
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/* Copyright 2019 The Android Open Source Project | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* https://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, |
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class SizeHelper @JvmOverloads constructor( | |
context: Context, | |
attrs: AttributeSet? = null, | |
defStyleAttr: Int = 0 | |
) : ConstraintHelper(context, attrs, defStyleAttr) { | |
private val screenHeight: Int = resources.displayMetrics.heightPixels | |
private val screenWidth: Int = resources.displayMetrics.widthPixels | |
private var layoutConstraintScreenHeightPercent = UNSPECIFIED_CONSTRAINT_SCREEN_PERCENT |
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package main | |
import ( | |
"fmt" | |
"github.com/spf13/viper" | |
) | |
// Create private data struct to hold config options. | |
type config struct { |
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/* | |
* Copyright 2017 Google Inc. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
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/** | |
_____ _____ _ | |
| __ \ / ____| | | | |
| | | | ___| | _ __ _ _ _ __ | |_ ___ _ __ | |
| | | |/ _ \ | | '__| | | | '_ \| __/ _ \| '__| | |
| |__| | __/ |____| | | |_| | |_) | || (_) | | | |
|_____/ \___|\_____|_| \__, | .__/ \__\___/|_| | |
__/ | | | |
|___/|_| | |
*/ |
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import android.view.animation.Interpolator; | |
import static java.lang.Math.*; | |
public class BetterBounceInterpolator implements Interpolator { | |
private int mBounces; | |
private double mEnergy; | |
/** Have more control over how to bounce your values. | |
* |
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import android.content.Context; | |
import android.content.res.Resources; | |
import android.graphics.Bitmap; | |
import android.graphics.BitmapFactory; | |
import android.graphics.Canvas; | |
import android.graphics.Color; | |
import android.graphics.LightingColorFilter; | |
import android.graphics.drawable.BitmapDrawable; | |
import android.graphics.drawable.Drawable; |
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