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| function attack(attacker) { | |
| function getAttackName() { | |
| return "Kamehameha"; | |
| } | |
| var attackName = getAttackName(); | |
| console.log(attacker + " throws " + attackName); | |
| } | |
| attack("Goku"); |
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| function getAttackName() { | |
| return "Kamehameha"; | |
| } | |
| function attack(attacker) { | |
| var attackName = getAttackName(); | |
| console.log(attacker + " throws " + attackName); | |
| } | |
| attack("Goku"); |
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| const attackWarning = " is attacking you!"; | |
| function attack(attacker) { | |
| const attackResult = "You dead man"; | |
| console.log(attacker + attackWarning ); | |
| console.log(attackResult); | |
| } | |
| attack("Goku"); |
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| setInterval(() => { | |
| var mySaiyan = document.getElementById("saiyan"); | |
| if (typeof(mySaiyan) != 'undefined' && mySaiyan != null) { | |
| //Do some heavy load actions | |
| console.log("My saiyan exists!"); | |
| } | |
| }, 1000); |
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| function attack(attacker) { | |
| return function(attackName) { | |
| console.log(attacker + " throws a " + attackName); | |
| }; | |
| } | |
| var throwAttack = attack("Son Goku"); | |
| throwAttack("Kamehameha"); |
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| var multiplyByTen = function(num) { | |
| return num * 10; | |
| }; | |
| function mapArray(arr, fn) { | |
| var resultingArr = []; | |
| for (var i = 0; i < arr.length; i++) { | |
| resultingArr.push(fn(arr[i])); | |
| } | |
| return resultingArr; |
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| function attack() { | |
| console.log("You have been attacked!"); | |
| } | |
| attack.newProperty = "holololo"; | |
| console.log(attack.newProperty); //holololo |
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| var saiyan = { | |
| firstName: "Son Goku", | |
| attackName: "Kamehameha", | |
| address: { | |
| street: "439 East District", | |
| city: "Paozu" | |
| } | |
| }; |
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| attack("Son Goku"); | |
| function attack(who) { | |
| console.log(who + " attacked you!"); | |
| } |
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| attack("Son Goku"); | |
| var attack = function(who) { | |
| console.log(who + " attacked you!"); | |
| }; |
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