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Note: This is all almost full YouTube ID informations. Original owner goes to AgentOak, modified version by Martin Eesmaa.
See the credits and also special thanks in below.
Last updated: April 2024
Also known as itag or format codes and way back they could be specified with the fmt parameter (e.g. &fmt=22).
Depending on the age and/or popularity of the video, not all formats will be available.
Displays the fields of a ScriptableObject in the inspector
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Mozilla/5.0 (iPhone; CPU iPhone OS 10_0_1 like Mac OS X) AppleWebKit/602.1.50 (KHTML, like Gecko) Version/10.0 Mobile/14A403 Safari/602.1
CHROME on 10.0.1
Mozilla/5.0 (iPhone; CPU iPhone OS 10_0_1 like Mac OS X) AppleWebKit/601.1 (KHTML, like Gecko) CriOS/53.0.2785.86 Mobile/14A403 Safari/601.1.46
FACEBOOK MESSENGER
Mozilla/5.0 (iPhone; CPU iPhone OS 10_0_1 like Mac OS X) AppleWebKit/602.1.50 (KHTML, like Gecko) Mobile/14A403 [FBAN/MessengerForiOS;FBAV/87.0.0.24.69;FBBV/38293694;FBRV/0;FBDV/iPhone8,4;FBMD/iPhone;FBSN/iPhone OS;FBSV/10.0.1;FBSS/2;FBCR/AT&T;FBID/phone;FBLC/en_US;FBOP/5]
How to compress JSON-able data using gzip (Python 3)
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Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.
It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.
Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!
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Shows how a multi-platform SwiftUI can bridge to UIKit and AppKit.
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