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#import <Foundation/Foundation.h> | |
@interface BridgeBase : NSObject { | |
} | |
@end |
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/** | |
* Given a source directory and a target filename, return the relative | |
* file path from source to target. | |
* @param source {String} directory path to start from for traversal | |
* @param target {String} directory path and filename to seek from source | |
* @return Relative path (e.g. "../../style.css") as {String} | |
*/ | |
function getRelativePath(source, target) { | |
var sep = (source.indexOf("/") !== -1) ? "/" : "\\", | |
targetArr = target.split(sep), |
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Copyright 2012 Andrew Petersen | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR O |
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/** | |
* A function to take a string written in dot notation style, and use it to | |
* find a nested object property inside of an object. | |
* | |
* Useful in a plugin or module that accepts a JSON array of objects, but | |
* you want to let the user specify where to find various bits of data | |
* inside of each custom object instead of forcing a standardized | |
* property list. | |
* | |
* @param String nested A dot notation style parameter reference (ie "urls.small") |
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/** | |
* More info? | |
* a.dotreppe@aspyct.org | |
* http://aspyct.org | |
* | |
* Hope it helps :) | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> |
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import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input.Keys; | |
import com.badlogic.gdx.InputAdapter; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.graphics.Texture; |
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/* | |
In the node.js intro tutorial (http://nodejs.org/), they show a basic tcp | |
server, but for some reason omit a client connecting to it. I added an | |
example at the bottom. | |
Save the following server in example.js: | |
*/ | |
var net = require('net'); |
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#define MAX_CONTROLLERS 4 | |
class JoypadController { | |
public: | |
JoypadController() : m_is_connected(false), m_gamepad(0), m_instance_id(-1), m_haptic(0) {} | |
int JoypadController::processEvent(const SDL_Event& event); | |
private: | |
SDL_GameController *m_gamepad; | |
SDL_Haptic *m_haptic; |
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/* | |
* Save a text file locally with a filename by triggering a download | |
*/ | |
var text = "hello world", | |
blob = new Blob([text], { type: 'text/plain' }), | |
anchor = document.createElement('a'); | |
anchor.download = "hello.txt"; | |
anchor.href = (window.webkitURL || window.URL).createObjectURL(blob); |
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/** | |
* This software is in the public domain. Where that dedication is not recognized, | |
* you are granted a perpetual, irrevokable license to copy and modify this file | |
* as you see fit. | |
* | |
* Requires SDL 2.0.4. | |
* Devices that do not support Metal are not handled currently. | |
**/ | |
#import <UIKit/UIKit.h> |
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