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#include "Application.h" | |
#include <string> | |
#include <iostream> | |
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) | |
{ | |
AllocConsole(); | |
freopen("CONOUT$", "w", stdout); | |
PAINTSTRUCT ps; | |
HDC hdc; |
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#include "Camera2.h" | |
#include "Player.h" | |
Camera2::Camera2() | |
{ | |
} | |
Camera2::~Camera2() | |
{ | |
} |
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#include "Application.h" | |
#include <string> | |
#include <iostream> | |
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) | |
{ | |
AllocConsole(); | |
freopen("CONOUT$", "w", stdout); | |
PAINTSTRUCT ps; | |
HDC hdc; |
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#include "ModelLoader.h" | |
using namespace std; | |
namespace ModelLoader | |
{ | |
void LoadVertices(ObjMesh& mesh, string& buffer); | |
void LoadFaces(ObjMesh& mesh, string &buffer); | |
void LoadTexCoords(ObjMesh& mesh, string &buffer); | |
void LoadNormals(ObjMesh& mesh, string &buffer); |