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KinoAR / StepCounter.js
Created December 24, 2016 23:50
Script calls for EISStepCounter.js
//=============================================================================
// Script Calls
//=============================================================================
/* All scripts calls are under the namespace: KR.SC.
* The scripts calls are as follows:
*
* KR.SC.createStepCounter(name)
* Example: KR.SC.createStepCounter("Incubator");
*
* This creates a step counter with a name you specify that will track the
@KinoAR
KinoAR / ListenersScriptCalls.js
Created January 8, 2017 00:43
List of example script calls for EISGameVariableListeners.js
/*
//=============================================================================
// Script Calls
//=============================================================================
*
*
//=============================================================================
// On method
//=============================================================================
*
@KinoAR
KinoAR / tasks.json
Created January 13, 2017 17:52
Task File for converting plugins from ES6 to compliant code that works in all browsers.
{
"version": "0.1.0",
"command": "${workspaceRoot}/node_modules/.bin/babel",
"isShellCommand": true,
"tasks": [
{
"args": ["js/plugins_dev", "--out-dir", "js/plugins", "-w", "--source-maps"],
"taskName": "watch",
"suppressTaskName": true,
"isBuildCommand": true,
@KinoAR
KinoAR / .babelrc
Created January 13, 2017 19:15
Babel file for transpiling JavaScript code.
{
"presets": ["env"]
}
@KinoAR
KinoAR / CeciliaNumericalPad.js
Created March 22, 2017 02:33
Cecilia numerical pad information for script calls, etc.
/*
//=============================================================================
// Script Calls
//=============================================================================
* Currently there are only two necessary scripts calls for this plugin.
* The four script calls are accessPad, storeInGameVariable, getBufferDirectly.
*
* $numPad.accessPad()
* This script call summons the numpad using the positions you set on screen.
* The numpad is locked to that position unlike other windows of the Cecilia
@KinoAR
KinoAR / EISEXPText.txt
Created April 23, 2017 20:01
Information concerning the script calls for the exp modifier plugin.
//=============================================================================
// Introduction
//=============================================================================
*
* This plugin modify exp gain in your game until turned off via script call.
* This can be useful if you want to make a hard mode playthrough of a game and
* want to adjust the exp gain to add a challenge to your players.
*
* Place this script below other scripts for maximum effectiveness.
//=============================================================================
@KinoAR
KinoAR / Rotations.lua
Last active February 16, 2021 19:02
The Pico-8 code showing off rotations math.
--rotations by eis - kino
--globals
--The sprites, the position (x and y) of both star1 and star2
star1 ={sprite=2, x = 58, y = 58}
star2 ={sprite=3, x = 0, y = 0}
degrees = 0
function _update()
--Here we rotate star2 around star1 by giving rotate star1's position(x, y).
@KinoAR
KinoAR / Category.json
Created May 16, 2017 17:45
An example file for adding categories to the Rem Dictionary system.
{
"categories": [
{
"category": "Locations",
"description": "Locations around the land of Aorzea.",
"list":[
]
},
{
@KinoAR
KinoAR / RMMVNodejs1-1.js
Last active May 19, 2017 05:00
RMMV Node.js tutorial setting up the closure
//=============================================================================
// RMMVNodeP1.js
//=============================================================================
(function () {
//Set up function in case we want to split up our code further
function setup() {
}
@KinoAR
KinoAR / RMMVNodejs1-2.js
Created May 19, 2017 05:15
RMMV Node.js tutorial for file reading/writing
//=============================================================================
// RMMVNodeP1.js
//=============================================================================
(function () {
//Setup function in case we want to split up our code further
function setup() {
//=============================================================================
// MVNodeFS