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//============================================================================= | |
// Script Calls | |
//============================================================================= | |
/* All scripts calls are under the namespace: KR.SC. | |
* The scripts calls are as follows: | |
* | |
* KR.SC.createStepCounter(name) | |
* Example: KR.SC.createStepCounter("Incubator"); | |
* | |
* This creates a step counter with a name you specify that will track the |
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/* | |
//============================================================================= | |
// Script Calls | |
//============================================================================= | |
* | |
* | |
//============================================================================= | |
// On method | |
//============================================================================= | |
* |
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{ | |
"version": "0.1.0", | |
"command": "${workspaceRoot}/node_modules/.bin/babel", | |
"isShellCommand": true, | |
"tasks": [ | |
{ | |
"args": ["js/plugins_dev", "--out-dir", "js/plugins", "-w", "--source-maps"], | |
"taskName": "watch", | |
"suppressTaskName": true, | |
"isBuildCommand": true, |
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{ | |
"presets": ["env"] | |
} |
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/* | |
//============================================================================= | |
// Script Calls | |
//============================================================================= | |
* Currently there are only two necessary scripts calls for this plugin. | |
* The four script calls are accessPad, storeInGameVariable, getBufferDirectly. | |
* | |
* $numPad.accessPad() | |
* This script call summons the numpad using the positions you set on screen. | |
* The numpad is locked to that position unlike other windows of the Cecilia |
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//============================================================================= | |
// Introduction | |
//============================================================================= | |
* | |
* This plugin modify exp gain in your game until turned off via script call. | |
* This can be useful if you want to make a hard mode playthrough of a game and | |
* want to adjust the exp gain to add a challenge to your players. | |
* | |
* Place this script below other scripts for maximum effectiveness. | |
//============================================================================= |
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--rotations by eis - kino | |
--globals | |
--The sprites, the position (x and y) of both star1 and star2 | |
star1 ={sprite=2, x = 58, y = 58} | |
star2 ={sprite=3, x = 0, y = 0} | |
degrees = 0 | |
function _update() | |
--Here we rotate star2 around star1 by giving rotate star1's position(x, y). |
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{ | |
"categories": [ | |
{ | |
"category": "Locations", | |
"description": "Locations around the land of Aorzea.", | |
"list":[ | |
] | |
}, | |
{ |
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//============================================================================= | |
// RMMVNodeP1.js | |
//============================================================================= | |
(function () { | |
//Set up function in case we want to split up our code further | |
function setup() { | |
} |
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//============================================================================= | |
// RMMVNodeP1.js | |
//============================================================================= | |
(function () { | |
//Setup function in case we want to split up our code further | |
function setup() { | |
//============================================================================= | |
// MVNodeFS |