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//Template Literals | |
//Multiline Strings | |
//ES5 | |
var es5string = "Hello sir, welcome to our store, I'm sure you've had" | |
+ "\na tough day sir." | |
+ "\nDon't worry, we can still help you!"; | |
//ES6 |
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//============================================================================= | |
// Block Scoped Variables | |
//============================================================================= | |
//Variable Types | |
//var | |
//let | |
//ES5 |
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//============================================================================= | |
// Symbols | |
//============================================================================= | |
//Creating Local Symbol | |
var localSymbol = Symbol("My Symbol"); | |
//Creating Global Symbol | |
var mySymbol2 = Symbol.for("My Symbol2"); |
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//============================================================================= | |
// Strings | |
//============================================================================= | |
//String Examples | |
//String Literals | |
//Double quotes |
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[ | |
{ | |
"title": "A Testing Guide", | |
"pages": [ | |
{ | |
"pageNumber": 1, | |
"pageText": "This is the first page.\\TX[Dic-Anime]" | |
}, | |
{ | |
"pageNumber": 2, |
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//============================================================================= | |
// Observer Pattern | |
//============================================================================= | |
//This creates an observer in RPGMaker MV | |
//This is an example of checking whether an item exists on an observer | |
(function() { |
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//============================================================================= | |
// How To Use | |
//============================================================================= | |
* | |
* This plugin uses both the ASK system and Rem System; we use comments | |
* to make them work together and make your life easier. | |
* | |
* First, create a new comment in RPGMaker MV. | |
* Within the comment type <lbite> </lbite> | |
* Inside that comment you type the text files you want to attach line by line. |
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//============================================================================= | |
// Introduction | |
//============================================================================= | |
* | |
* This plugin is completely touched based at the moment. This is based off | |
* FF14's Grid Inventory system. As of right now, you have quite a few options | |
* in terms of grid size, and items. You can also have tabs based on your inven- | |
* tory size (multiple pages). It comes with a mini window to open the inventory. | |
* | |
//============================================================================= |
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//============================================================================= | |
// Script Calls | |
//============================================================================= | |
Saber.getWeapon(weaponName) | |
//Example | |
Saber.getWeapon("Rampart"); | |
//Gets the weapon by the name in the database. | |
Saber.levelupWeapon(weaponName); |
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